Update Information:
Hey Grifters,
Today brings fixes, a couple new grifts, and some changes to the way that mutators and card selections work wrt the game's meta-progression. (Disabling an unlocked card set or selecting a mutator makes a run a custom run, and you don't earn XP, prestige levels, or perk points.)
CARDS
- Critical Expanse: now draws as many cards as was in your hand at the end of last turn.
- Churn now reduces the cost of the maneuver card drawn by 1 instead of setting the cost to 0
- Smith's Confrontational can no longer target the argument that triggered it.
- Fixed description of Energy Loop to be consistent with other healing cards
- Clear card target when duplicating a card. Fixes a bug where a duplicated Switch Blade maintained a reference to its previous target, showing bonus damage from eg. Wound.
MISC
- Moving the Custom Game functionality to a main button in the Loadout screen. Works well in gamepad now. Also making the card sets toggle on/off with left-click, and open the info popup with right-click
- Moving the Card Sets and Mutators to a new Custom Game sidebar in the New Game Screen. Warning players about the Custom Game mode. Laying out everything else in the Loadout so it looks alright.
- Prestige advancement is skipped when playing a custom game.
GAMEPLAY
- Unnatural Growth and Brilliance are now mutually exclusive mutators
- Changed both quests from the Sealed Admiralty Envelope to be Opportunities to better reflect that they are not permanent
- Add grifts for completing Brawl and Campaign, and tallying Executions to round off the final the perk points.
- Benefits I/II/III: Causes the subjects to Like you instead of Love you.
- Alert: Now provides +2 draw first turn only.
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