Scrumch Posted July 31, 2020 Share Posted July 31, 2020 (edited) Hello, My character currently has the ability to pull up a hood they wear (done by changing builds), this works fine - but I'd like to have the animation that plays when you equip a head item play also. Is there a way to do this similar to how Wolfgang's works? Thanks Edited August 4, 2020 by Scrumch Link to comment https://forums.kleientertainment.com/forums/topic/120601-solvedhow-to-make-a-character-play-a-specific-animation/ Share on other sites More sharing options...
CarlZalph Posted August 1, 2020 Share Posted August 1, 2020 1 hour ago, Scrumch said: My character currently has the ability to pull up a hood they wear (done by changing builds), this works fine - but I'd like to have the animation that plays when you equip a head item play also. Is there a way to do this similar to how Wolfgang's works? A few ways to go about doing it, and here's a couple. Look at how the SGwilson stategraph handles the equip event, and see how the inventory component fires off the event. Be it directly forcing the client to play the animation itself, or firing off the event and letting the stategraph handle things "gracefully" like it would under other normal in-game situations. I'd probably lean towards firing off the event and letting stategraph handle it with its eventlistener. 1 Link to comment https://forums.kleientertainment.com/forums/topic/120601-solvedhow-to-make-a-character-play-a-specific-animation/#findComment-1358990 Share on other sites More sharing options...
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