'Dailies' Update Available Now!


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This update adds a new game mode: Daily Challenges.

In daily challenge, your goal is to get a high score in a short (< 1 hour) run with a specific character, mutators and bonus goals. The configuration updates every day at 5pm Vancouver Time, so you can come back each day for a new challenge!

Currently, Sal and Rook are enabled in the dailies, and there are two major variants: Cave Escape, and Boss Rush. We'll be adding more variants to put into the rotation at development continues, and of course everyone's favourite party alien.

Other new features include:

  • New promoted units in prestige >1: Rise Rebel and Baron Security Guard
  • New beast / pet: The Lumicyte 
  • Lots of behind-the-scenes stability/performance and balance fixes

Happy grifting, everyone! We'll see you for our next scheduled update on August 20. As always, you can follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback. Special thanks to all of the players who helped us balance the Daily Runs these past couple of weeks - it's a much more fun experience for your efforts!

Full Change List:

MISC:

  • Added settings to disable screen shake, sway, and flash in the options screen.
  • Use a more reliable atomic file save operation, to prevent data loss on computer power loss.
  • Enable Render-buffer pooling to help older graphics cards
  • Fix crash reporter sometimes failing to report crashes
  • Fix IME text input for feedback form
  • Increase the output resolution of the lowres anim textures from 67% -> 80%, add a --highres option to force high res textures on low res screens
  • Reimplemented our game packaging pipeline, so that there will be smaller deltas for some patches (going forward).
  • Change SceneGraphNode:SetTransform to apply rotation around the z-axis first, which is really what you want.  This fixes rotated fx in battle from clipping into characters.
  • Fix crashes on certain screens if you are holding the directional scroll while closing the screen.
  • Adding all the tools to the Debug QuickSwitcher and to the MainMenu debug menu
  • Fix issue with continue button when you return to the main menu after manually deleting your save file
  • Update glyphs for Korean translation.
  • audio: music variation for sal combat music. VO level tuning. 
  • audio: some variation additions to Sal negotiation music.

GENERAL GAMEPLAY:

  • Added Daily Run Game mode
  • Added Promoted Spark Baron Goon
  • Added Promoted Rise Rebel
  • Added lumicyte beast
  • Added new lumicyte-themed random events to rook and sal: event_found_by_lumicyte, event_found_a_lumicyte
  • You can buy a lumicyte from Phroluk
  • Mech Survival: Option for a Portable Bunker to hide in.
  • Rise Radicals Demoralize is now AOE, and happens at most once a battle.  Rise Radicals will spend a turn performing a minor buff twice a combat so they don't attack every turn.
  • Fix for Defect not applying immediately if you use a Call-in card to apply it.
  • Added two new smith cards: Thickness and Rampart
  • Nadan's leap attack is now marked as a debuff and only applies a condition if the attack was not evaded
  • Gab: Now Expends.
  • New mutators: Playing for Keeps, Score Cards, Reduced Boss Health, Pet Owner
  • Dangerous Goods: When Ximmon comes to retrieve his goods, he has a pet with him.
  • Make Rook's Brawl nights always follow a pattern of recovery->quest->coin->boss/quest
  • Flead Queen: Fix presentation delay on larvae spawning.
  • Boss Bit can no longer be damaged by Counter while Disruptor Field is up.
  • Added new creature: the lymicyte (currently only found in the daily run)
  • Termination of Command: Add straightup combat option when meeting the target, to preview combat stakes.
  • Fog in the Bog: Show the actual removed card in the tooltip.
  • Swap Do Over and Prominence in the unlock track.
  • The cost for new graft slots increases as you add more.
  • System Debogging: Fix potential crash attempting to speak to a dead Rise member after battle.
  • added a graft reward for Rook after defeating a boss in brawl 
  • Do not dismiss hired members in Brawl, if the Loyalty mutator is active.
  • Choosing Sides: Fix crash if you are victorious but all your allies died.
  • Card and graft rewards are no longer given for the final boss in brawls

BATTLE / NEGOTIATION:

  • Tomb Relic: is now 1 action per 6 cards.
  • Fix a bug with Scatterphase not triggering Surrender if it caused damage when gaining charges at the start of the turn.
  • Power Through now reduces damage taken to 1 instead of 0
  • Changed desc of Slippery to be consistent with other references to "discard pile"
  • Fixed bug where the muddler card wasn't working
  • Defect now applies per hit of a multi-hit attack.
  • Multiple damage previews on a target with Defect will now correctly consider the number of stacks of Defect present.
  • Defect: will only trigger on the following turn it is applied.    
  • Boosted Crushing Blow is now 12-16
  • Rename Rook's "Resonator" to "Oscillator" to differentiate it from Sal's "Resonance".
  • Bandit Captains now gain Counter from Vicious only after countering the triggering attack.
  • Bandit Captains occasionally Defend.
  • Bandit Captains give Grisly Trophies.
  • Adjusted the duration of each cycle in Nadan's combat behaviour
  • Surrendered Admiralty Goons should no longer use Formation.
  • Fix Mantle not triggering Muddle defense bonus
  • Bounty Hunt: Fix potential quest soft lock if you kill both interrogate targets in the same battle.
  • Mirrored Grumble: will attack a second target if the first is destroyed
  • Gab: Use Prepared keyword in the Evoke description for clarity.
  • Replicator: the duplicate is no longer free of cost.
  • Oshnu Glue: Removed its max uses.
  • Kicker: now does damage even without Snails.
  • Strained Rant: Discard two cards exactly, but regain the +1 bonus.
  • Do Over: Done over.
  • Weight: now 3-5, and no longer draws.
  • Bait: shows as an argument with 2 resolve in tooltips.
  • Resonance: Now adds stacking conditions on random enemies instead of applying damage directly.
  • Brilliance now allies to hatch cards as well
  • Enhanced Heavy Handed: fix error message if you don't have enough dominance.
  • Remove "Ranged" from various attack cards.
  • Pinned: Provide alternate card text when you are viewing this card in the compendium / card details screen.  Now shows up in the compendium.
  • Wretched Strike now gets a bonus for cards drawn even while it is not in your hand.
  • Slider waits for cards to settle into your hand before triggering improvise.
  • flead_egg now names the flead when it hatches
  • It is less possible to get deadlocked in extended religious conversations with members of the Cult of Hesh.
  • Evil Eye is now uncommon and expends. Boosted Evil Eye has been replaced by Visionary Evil Eye
  • Energy Siphon: Costs 1, has 1 extra charge, can only be played on targets with Power, and can now target allies.
  • Fix Even Footing using hidden modifiers. (Note: the enemy core argument counts towards the total)
  • Red Bandana: Now correctly described as ".. when allies join battle."
  • Impulse Jack now uses modified costs to find 0-cost cards.  Unplayable cards are no longer included.
  • Stoke: shows an error message if you try to play more than 1 attack next turn.
  • Quick Strap: No longer reduces cards with only 1 upgrade to 0 options.
  • Makeshift Dagger+: Fix card desc to indicate it applies 2 Wound.
  • Fixed bug where Magnetic Charm wasn't passing itself as the source of the influence it provides
  • Gnarled Effigy will no longer reduce your health if the battle is already over.
  • Restring usages of "core resolve" to "core argument."
  • Dauntless no longer prevents panic if all allies are panicking
  • Fix crash with Viciousness.
  • Removed the unremovable tag from the brawl grafts 
  • Fixed bug where viciousness only counted unmitigated damage and not the damage dealt by the attack 
  • Refashion former pet support arguments into negotiation items.
  • Made generic trained/untrained pet arguments.
  • Rabble Rouser is now: Draw an extra card every 2nd turn.
  • lumicyte has a new natural condition
  • Chitinous now reduces by 1 stack whenever all Defend is broken.
  • Lean: Fix potential crash if played by unstable on an argument with no resolve.
  • Do Over: nil-check original card if it somehow gets played without destroying a card in hand.
  • Added a IsSentient() check for three_fingers to prevent it trying to make creatures or robots hate you
  • Bandit captain thump marked as a debuff, as it will stun or cause injury.
  • Fix Gremlins applying to every turn in battle.
  • Fix Savagery not applying.
  • Fix Counter attack sometimes attacking an ally of the attacker if the attacker was already targetted by other enemies.
  • Weak Points: Slated Carapace no longer nullifies piercing damage caused by Weak Points.
  • Show Downgrade numbers for card damage numbers if the upgrade reduces it.
  • Locus Breaker, Wretched Jar: Now show card counters.
  • Locus Breaker: fix card draw count not resetting after your turn.
  • Fix crash if playing Bog Symbiosis automatically but there are no Grouts on the field.
  • Prediction: Now provides 4 Defend.  Guarding Prediction: Now applies 2 Defend to you and all allies.
  • Head Split: Now deals 3 (5) damage.
  • Crushing Blow: Now says "Apply Stun" for consistency.
  • Prattle: Preview Composure bonus received from Shenanigans.
  • Don't invalidate a card target due to target weighting.  Fixes Call In cards not attacking the correct enemy if the target was being attacked by allies.
  • Span-based support for text shadows, to make upgrade text more readable
  • Annihilation Cage: Now applies Sticky to selected cards for the duration of battle.
  • Back of the Line: Instead of the overloaded term 'charge', use 'use'.
  • When sparring with Murkot, don't try to apply xp to cards with no xp.
  • Added additional checks for torpor_fiend to prevent giving XP to cards with upgrade but no XP (such as items with an upgraded version)
  • Fixed bug where Krills' Anger could be triggered by random-target attacks even if it didn't hit the Krill
  • Three Fingers: Fix sometimes not being hated by 2 people.
  • Specialty now shuffles your discard into your draw pile if you have no attacks in your draw pile, consistent with Deception
  • Fixed bug where Stinging Eyes would make aoe attacks only hit one person
  • Support Beacon now checks to make sure your team isn't full
  • Fixed bug where Stone Spurs wasn't showing the dynamic defend amount
  • Impending Doom now disables shielding in OnUnapply instead of OnBounty so that it's still triggered by removal
  • Pruned is no longer applied if the attack is evaded
  • Fixed bug where Rentorian Battle Armor made you have -3 power if you took damage before it's initial application
  • Fix Force Compression not applying for certain cards, like Menacing Air.
  • Planning: Now Rare.
  • Formation Defend only applies to allies, as per the text.
  • Reworked Deception
  • Fixed bug where Hot Air's damage wasn't being displayed properly
  • Toolbox selections no longer appear in the Trash.
  • Added a max_stacks of 10 to Trauma
  • Cult of Hesh characters no longer apply intermittent Composure, opting for straight resolve damage to forestall stale-mates.
  • Fixed bug where Pale Trade wasn't working when you only had one influence
  • Fixed bug where overbear_plus2 was drawing the wrong number of cards
  • Fix Visionary Three Fingers not causing people to hate you if you install it directly.  Instead of getting removed/added notifications, the player now receives a single Graft Upgraded notification. (When upgrading grafts, convert the extant instance of removing and adding a new graft instance.)
  • Fixed bug where MARK could trigger when attacking the owner's allies
  • Fix rare crash when choosing a toolbox card after the battle is over.
  • Fix crash involved with returning a presented card to hand for discard choice. (eg. draw into multiple Raw with a full hand such that Gamble triggers a discard (Chaos Coin).  
  • the Brilliance mutator now also affects graft xp
  • Fix Flekfis not taunting correctly after playing Doom.

UI:

  • Add custom cursors to the game (size is selectable, and you can still use the system cursor)
  • New Game Screen: Fix toggling card sets sometimes not applying properly
  • Don't label the food in rook's brawl as "fsshcakes"
  • Adding a 'duplicated' visual state to the Card Widget and its tooltip
  • Amend Untrained pet tooltip that erroneously says they are a disadvantage in negotiation, since they no longer are.
  • Change feedback screen "Title" to "Subject" which makes way more sense.
  • Set up mutual exclusions for the various draft mutators.  You can't, for example, choose both Veteran and Havarian Mulligan (Battle).
  • Fix the 'hide' and 'confirm' buttons not being shown when choosing a card from hand in ultrawide mode.
  • added img to all the daily feats so they can be shown in the graft bar
  • Offer healing and bonuses separately in daily_boss_rush.lua
  • Pets are now given at the start of daily_boss_rush.lua
  • Added new score bonuses for daily_boss_rush.lua
  • Added the heal option between every boss in daily_boss_rush.lua
  • Preventing the Confirm button on draft screens from being clickable repeatedly, spamming the card animation
  • Cards that become playable as an upgrade no longer show their new cost as a downgrade.
  • Adjusting the layout of the Prestige Popup, so the title doesn't overlap the icon
  • Allowed players on gamepad to buy cards in shops, instead of just selecting them without triggering the purchase
  • Pass through subtitle text to choose cards popup in negotiation.
  • Issue error message if trying to play Trade without influence.
  • Don't hilight the word 'spark' in Cleme's bio.
  • Aligning the audio dropdown options on the options screen
  • Fixing the bug where cards on the upgrade list weren't clickable anymore
  • Gamepad: Fix crash when selecting prestige in the NewGameScreen if you previously selected prestige 0 and then returned to the sidebar
  • Fixing the problem where the LootScreen would spawn other screens when clicking its options (like the GraftScreen/DeckScreen) but then would remove that option from the list, which also gave focus to one of the other LootOptions, taking focus away from the just spawned screen, which prevented gamepad users to use the newly spawned screens :D
  • Fix options screen crash if there are no valid audio output devices detected.
  • fix order of audio options so that dropdown works
  • Making the deck screen always select the first card with the gamepad, instead of a random one on the list
  • Added a not-upgraded filter to the card deck. It puts the upgradeable cards at the top, sorted by how close they are to be upgraded
  • Showing an info label when selecting characters saying if that character has savefiles available
  • Adding a backing to the Grafts in Negotiation/Battle, to attract more attention to them. Also made them bigger. Made the fight/negotiation objective scale with the UI Scaling Mode. Made the graft tooltips show under the graft icons, instead of overlapping them
  • Added drop-shadow to the card descriptions when in upgrade-style to make the text more readable
  • Reporting correctly the number of unlockable social grafts in the People Compendium
  • The shiny card animation for cards in hand ignore he negotiation/combat speed multiplier.
  • Fix potential gamepad crash: Cards need to clear focus directions left/right when renaving.
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