FlamingTribble Posted July 13, 2020 Share Posted July 13, 2020 I'm trying to make a character that is able to ride beefalo without needing a saddle. She would have the same speed as the basic saddle. One way I can think to do this is to change the states of local beefalo to 'saddled,' but I don't know how to local local creatures. This would also add the side effect of other players being able to mount the beefalo as well. Anyone have an idea for this? Link to comment https://forums.kleientertainment.com/forums/topic/120040-making-a-character-that-can-ride-beefalo-bareback/ Share on other sites More sharing options...
gaymime Posted July 13, 2020 Share Posted July 13, 2020 could you just have saddles be transperent to give the look of bareback without having to do a lot of extra stuff? that is what was done officially with wes and the oar Link to comment https://forums.kleientertainment.com/forums/topic/120040-making-a-character-that-can-ride-beefalo-bareback/#findComment-1353448 Share on other sites More sharing options...
Hornete Posted July 13, 2020 Share Posted July 13, 2020 1 hour ago, FlamingTribble said: I'm trying to make a character that is able to ride beefalo without needing a saddle. She would have the same speed as the basic saddle. One way I can think to do this is to change the states of local beefalo to 'saddled,' but I don't know how to local local creatures. This would also add the side effect of other players being able to mount the beefalo as well. Anyone have an idea for this? rideable = function(inst, doer, actions, right) if right and inst:HasTag("rideable") and (not inst:HasTag("dogrider_only") or (inst:HasTag("dogrider_only") and doer:HasTag("dogrider"))) then local rider = doer.replica.rider if rider ~= nil and not rider:IsRiding() then table.insert(actions, ACTIONS.MOUNT) end end end, I believe you'll need to add on to this component action, currently Beefalos are only rideable if they have the rideable tag, aka have a saddle. What you can try doing is, giving your character a special tag, and if the player has that tag they'll be able to mount the beefalo whether or not the beefalo has a saddle. I'm sure there's more you need to do but this is a start. 2 hours ago, gaymime said: that is what was done officially with wes and the oar What do you mean? Wes looks the same as any other character when rowing with an oar. Link to comment https://forums.kleientertainment.com/forums/topic/120040-making-a-character-that-can-ride-beefalo-bareback/#findComment-1353497 Share on other sites More sharing options...
gaymime Posted July 13, 2020 Share Posted July 13, 2020 1 hour ago, Hornete said: snip wait, did they give back his oar in dst? in shipwrecked he would pantomime rowing and the boat would go Link to comment https://forums.kleientertainment.com/forums/topic/120040-making-a-character-that-can-ride-beefalo-bareback/#findComment-1353536 Share on other sites More sharing options...
Hornete Posted July 13, 2020 Share Posted July 13, 2020 Just now, gaymime said: wait, did they give back his oar in dst? in shipwrecked he would pantomime rowing and the boat would go Oh, I did not know that about SW. Yeah he uses an oar in DST the same as everybody else. Link to comment https://forums.kleientertainment.com/forums/topic/120040-making-a-character-that-can-ride-beefalo-bareback/#findComment-1353540 Share on other sites More sharing options...
gaymime Posted July 13, 2020 Share Posted July 13, 2020 ;_____; dang it. it was so cute to see him tweely paddling air though Link to comment https://forums.kleientertainment.com/forums/topic/120040-making-a-character-that-can-ride-beefalo-bareback/#findComment-1353542 Share on other sites More sharing options...
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