Developer Kevin Posted July 11, 2020 Developer Share Posted July 11, 2020 Hey Grifters, We've decided to push off the next main branch update by a week to give us a little more time to polish up the daily runs. The update will be on July 23. The in-game countdown clock has been adjusted accordingly. Speaking of dailies - there are a couple of new drafting modes that are enabled. On a given day, your starting draft for each deck (if in use) will pull from a pool. This should lead to some craaaaaazy decks on some days! Next week, we are going to take a closer look at scoring, and redesign parts of the hud to emphasize your score as you play. Today's daily is a cave run, with a picky battle draft, a havarian mulligan negotiation draft, and the Mental Overload mutator. Who knows what tomorrow will bring! Daily stuff: Dailies now have different drafting modes enabled! Picky, Classic, Bundle, Veteran, Havarian Mulligan Card upgrades in daily are seeded Combat parties are hand-crafted, and seeded in daily cave Reworked the initialization of the bonuses in daily_boss_rush.lua to prevent duplicates Kashio's items are now seeded in daily_boss_rush.lua Fixed: Dauntless no longer prevents panic if all allies are panicking Fix crash in daily when healing dead pet Assign score cards to CARD_SERIES.DAILY. (fixes them showing up in the campaign) Don't show score cards in the compendium because they rely on GameState and will crash. View full update 7 1 Link to comment Share on other sites More sharing options...
Snortlepig Posted July 11, 2020 Share Posted July 11, 2020 I really enjoyed today's daily, but it was super easy. Even hard wasn't a challenge. And I really, really, really liked the drafts - even if it did result in overpowered decks. But it was still so much fun. Link to comment Share on other sites More sharing options...
Developer Kevin Posted July 11, 2020 Author Developer Share Posted July 11, 2020 Yay! That's so good to hear. We had fun brainstorming those, and have a couple more ideas for later. Difficulty is a bit hard to predict in these things, but once we have a proper scoring system in-place that should smooth it out. An "easy" daily with a more generous draft mechanism will just mean we're competing for higher scores. We won't be updating the build over the weekend, but boss rush / cave run should alternate. Not sure what the drafts would be. It's random! 4 1 Link to comment Share on other sites More sharing options...
Snortlepig Posted July 12, 2020 Share Posted July 12, 2020 Played Boss Rush daily today and despite getting a bad initial graft draft it worked well. Normal was fairly tough, but was a lot of fun. Link to comment Share on other sites More sharing options...
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