myxal Posted June 6, 2020 Share Posted June 6, 2020 So I noticed this in debugkeys.lua: AddGameDebugKey(KEY_I, function() if TheInput:IsKeyDown(KEY_CTRL) and TheInput:IsKeyDown(KEY_SHIFT) then TheInventory:Debug_LocalGift() return true elseif TheInput:IsKeyDown(KEY_CTRL) then TheInventory:Debug_ForceHeartbeatGift("") return true elseif TheInput:IsKeyDown(KEY_SHIFT) then c_spawn("researchlab") return true end end) but hitting the key combinations just crashes the game, with neither of TheInventory methods existing (attempt to call method ... a nil value). Am I missing something here? Was this dropped at some point, or is it just unavailable in the public stable steam build? Link to comment https://forums.kleientertainment.com/forums/topic/118835-testing-a-gift-handling-mod/ Share on other sites More sharing options...
penguin0616 Posted June 13, 2020 Share Posted June 13, 2020 It probably dropped at some point. 1 Link to comment https://forums.kleientertainment.com/forums/topic/118835-testing-a-gift-handling-mod/#findComment-1342315 Share on other sites More sharing options...
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