Developer Kevin Posted May 29, 2020 Developer Share Posted May 29, 2020 Hey Grifters, We're focusing on fixes and stability right now, as we wrap up the changes for next week's build. I'm going to see if I can get in a new sal side job tomorrow, but only time will tell. Adding custom Tutorial buttons to the main menu set up clerk to oppose you if you rat them out in handler_admiralty_collection_day.lua update sal_brawl_pick_sides so that you fight with any surrendered enemies put the player marker behind the location markers, so that it never blocks clicks remove felena from the generic name pool don't let a guard that you dealt with in the smuggle event be the guard in the auction Appropriated now incepts vulnerability instead of giving Impatience to the owner Adjusted the difficulty of sal_brawl_scare_off.lua adjust the difficulty of sal_brawl_scare_off.lua Allowing users to toggle the active quests' visibility on/off independently of the screen Splash targets hit Baits first, if possible. Self-damage now grants 1-2 moxie instead of 0-2 Increased self-damage on certain of Smith's card Auction changes: Quips when a new bid argument comes on board. initial auction item and bidder is added earlier, so arguments can target them. (this was the bug) One initial auction item, and at most 2 on the floor at a time. Remove damage intents; bidders can target auction items or your arguments (but they are weighted towards auction items) Bidders have much more resolve and scale in damage much more quickly. Add dialog for when the auction is over (no more items left) add backup override to negotiation in side_at_the_crossroad Increased damage of renown from 1/3 of stacks to 1/2 of stacks allow figher hovering when hiding the card pick panel Added three new Smith negotiation cards Make the sound slider categories more obvious Fix up the sal handler opinion events so that your actions are reflected in the card support in the auction When the Conversation screen re-gains top, it gets scrolled automatically to the same spot as it was before, instead of scrolling all the way to the bottom. Negotiation advantage vs Threekwa/Eonwe now gives Weak Point instead of actions. Oshnu Glue is now Replenish. Updating the Brawl progress widget Renown now deals 1 damage for every 3 stacks at the end of every turn Plastered now destroys the friendly argument Reworked Renounce Boiler is now Uncommon Fixed bug where Lasting Frenzy wasn't retaining it's damage bonus Added new Hot Air card + argument Grist for the Mill: will no longer yield a graft as a reward Beguile now listens in all decks, thereby showing it's bonus damage no matter where the card is Static Shock now reduces by 1 each time you play a card. Disrupt: Now reduces your maximum hand size by 1 for each stack. Fix Marked, Scanned, and Ricochet not triggering on death blows. Fix potential crash with animating menus. (repro: Click Tutorials while the pause menu is animating in) Fixed two crashes caused by Stonewall and Turnabout View full update 5 3 Link to comment Share on other sites More sharing options...
RageLeague Posted May 29, 2020 Share Posted May 29, 2020 23 minutes ago, Kevin said: Adjusted the difficulty of sal_brawl_scare_off.lua adjust the difficulty of sal_brawl_scare_off.lua I see that there are multiple adjustments. Link to comment Share on other sites More sharing options...
SpicyNiceCream Posted May 29, 2020 Share Posted May 29, 2020 (edited) 2 hours ago, Kevin said: Grist for the Mill: will no longer yield a graft as a reward Noooooo. 2 hours ago, Kevin said: Self-damage now grants 1-2 moxie instead of 0-2 The description hasn't been changed yet. Edited May 29, 2020 by SpicyNiceCream 1 Link to comment Share on other sites More sharing options...
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