ElMilojita Posted May 23, 2020 Share Posted May 23, 2020 I decompiled the werebeaver build with ktools and edited it to be able to wear hats, however I cannot find a way build it back for the game to read it. I got inspired by Spider hat's mod, published on the game's workshop and read and decompiled the authors animation assets for the spiders to get an idea, I realize I needed to add an animation of an hat for every werebeaver action and so I did https://steamcommunity.com/sharedfiles/filedetails/?id=1963882182&searchtext=spider+hat so help? Is it using ktools? 1 Link to comment https://forums.kleientertainment.com/forums/topic/118445-how-to-build-back-a-modified-scml/ Share on other sites More sharing options...
rawii22 Posted May 23, 2020 Share Posted May 23, 2020 I think if you put the files in an "exported" folder, the modTools will automatically recompile them when the game runs. Link to comment https://forums.kleientertainment.com/forums/topic/118445-how-to-build-back-a-modified-scml/#findComment-1335768 Share on other sites More sharing options...
CarlZalph Posted May 25, 2020 Share Posted May 25, 2020 Alternatively, run it directly within a command prompt instance @Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\autocompiler.exe This lets you see any errors that occur, and you don't have to wait for the game to load afterwards to redo it. Not sure if Spriter itself has a compiler in it, I know it can help edit and make things in it, but something to look at if you can't get autocompiler to work properly. Link to comment https://forums.kleientertainment.com/forums/topic/118445-how-to-build-back-a-modified-scml/#findComment-1336090 Share on other sites More sharing options...
ElMilojita Posted January 23, 2021 Author Share Posted January 23, 2021 Hey guys, I still have not been able to rebuild it back, there is something about hierarchy I need to do before it works, I am not sure what it means, it is mentioned in this post, while searching in the forums for help: i did this, now what? Link to comment https://forums.kleientertainment.com/forums/topic/118445-how-to-build-back-a-modified-scml/#findComment-1420283 Share on other sites More sharing options...
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