ColombianCam Posted May 23, 2020 Share Posted May 23, 2020 I decompiled the werebeaver build with ktools and edited it to be able to wear hats, however I cannot find a way build it back for the game to read it. I got inspired by Spider hat's mod, published on the game's workshop and read and decompiled the authors animation assets for the spiders to get an idea, I realize I needed to add an animation of an hat for every werebeaver action and so I did https://steamcommunity.com/sharedfiles/filedetails/?id=1963882182&searchtext=spider+hat so help? Is it using ktools? 1 Link to comment Share on other sites More sharing options...
rawii22 Posted May 23, 2020 Share Posted May 23, 2020 I think if you put the files in an "exported" folder, the modTools will automatically recompile them when the game runs. Link to comment Share on other sites More sharing options...
CarlZalph Posted May 25, 2020 Share Posted May 25, 2020 Alternatively, run it directly within a command prompt instance @Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\autocompiler.exe This lets you see any errors that occur, and you don't have to wait for the game to load afterwards to redo it. Not sure if Spriter itself has a compiler in it, I know it can help edit and make things in it, but something to look at if you can't get autocompiler to work properly. Link to comment Share on other sites More sharing options...
ColombianCam Posted January 23, 2021 Author Share Posted January 23, 2021 Hey guys, I still have not been able to rebuild it back, there is something about hierarchy I need to do before it works, I am not sure what it means, it is mentioned in this post, while searching in the forums for help: i did this, now what? Link to comment Share on other sites More sharing options...
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