Tobruk Posted May 19, 2020 Share Posted May 19, 2020 I don't know what specific behaviour of the notifier was coded into the game, but after using it extensively in my base I can say without a doubt it escapes comprehension. You would think that the easiest implementation of this notifier would be to fire a notfication and keep it on the screen as long as the green signal is on. Even if the signal is switching on and off very rapidly and the notification flashes, who cares? You could adjust it yourself with a filter gate. But it seems that devs actually meddled with the code, adding some strange forced restrictions to how a green signal is interpreted and how long a notification stays up. As a result, I'm not getting notifications when I am supposed to or they disappear when they should stay up. Link to comment https://forums.kleientertainment.com/forums/topic/118359-automated-notifier-does-not-work-reliably/ Share on other sites More sharing options...
TheMule Posted May 19, 2020 Share Posted May 19, 2020 I believe it works like any other notification, like the skill earned one. They do disappear after a while. It possible you have to refresh it, meaning clycling red/green to make it appear again. Maybe a timer and an AND gate is enough. Link to comment https://forums.kleientertainment.com/forums/topic/118359-automated-notifier-does-not-work-reliably/#findComment-1334898 Share on other sites More sharing options...
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