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This is just a question I want to ask out of the blue. What Makes an anim invisible ? I've seen people having issues when reskinning mobs/items where their mob/item is invisible. I want to know what makes the mob/item invisibe, so maybe with this information, people can solve that problem by themselves. Thanks ! :D

Lots of things, but mostly invalid paths somewhere.

An AnimState has to have a valid bank, build, and animation- all of these are assets that the mod must declare in the Assets table to have them (pre)loadedable and again declared in a prefab's assets for the assets a specific prefab uses.  Further, an item that goes in the inventory has to have a properly setup inventoryitem component with its asset paths.  Then for each asset it must be created as the engine expects with proper xmls/bins.

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6 hours ago, strawberryjuice said:

This is just a question I want to ask out of the blue. What Makes an anim invisible ? I've seen people having issues when reskinning mobs/items where their mob/item is invisible. I want to know what makes the mob/item invisibe, so maybe with this information, people can solve that problem by themselves. Thanks ! :D

You can also select an entity (with c_select() and hovering over it) and check animState in debug render (beckspace). It'll show you what you're missing.

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