. . . Posted May 2, 2020 Share Posted May 2, 2020 hi, im working on a character which has fear of the sea and con is shouldnt jump on boats but doing this before worked but with sea sells sea shells update it stopped working and i dont know how to fix it inst.components.locomotor.hop_distance = 0 1 Link to comment Share on other sites More sharing options...
Hornete Posted May 2, 2020 Share Posted May 2, 2020 6 minutes ago, --- -.- said: hi, im working on a character which has fear of the sea and con is shouldnt jump on boats but doing this before worked but with sea sells sea shells update it stopped working and i dont know how to fix it inst.components.locomotor.hop_distance = 0 Try removing the "embarker" component like this? inst:RemoveComponent("embarker") I have a feeling this might crash the game. Doesn't hurt to try though Also what happened to your past username, Warbucks? :[ 2 Link to comment Share on other sites More sharing options...
. . . Posted May 9, 2020 Author Share Posted May 9, 2020 unfortunately removing embarker makes character just stare at boats forever when you get near one lol thank you for the help tho Spoiler On 5/2/2020 at 6:17 PM, Hornete said: Also what happened to your past username, Warbucks? :[ he has moved on to heaven now i am just a humble ape 1 Link to comment Share on other sites More sharing options...
Hornete Posted May 9, 2020 Share Posted May 9, 2020 11 minutes ago, --- -.- said: snip inst.components.locomotor:SetAllowPlatformHopping(false) Try this? 1 Link to comment Share on other sites More sharing options...
. . . Posted May 9, 2020 Author Share Posted May 9, 2020 (edited) this work even better it doesnt glitch like before you helped me a lot thanks!! it glitches the character still goes on boats if lag compensation is enabled but this is best it gets probably Edited May 9, 2020 by --- -.- 1 Link to comment Share on other sites More sharing options...
. . . Posted May 10, 2020 Author Share Posted May 10, 2020 ok so inst.components.locomotor:SetAllowPlatformHopping(false) works but stops working if "Lag Compensation" was turned on and if it was always on then it doesn't work. I think this is a bug so I will report it 1 Link to comment Share on other sites More sharing options...
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