Developer Kevin Posted April 23, 2020 Developer Share Posted April 23, 2020 Hey Grifters, This is a hotfix that incorporates all of the changes that have been made recently in the Experimental branch. In addition to a lot of fixes, it adds a couple of big quality-of-life changes: Adding a universal Card Info Popup, which can be triggered in any screen by right-clicking a card, or pressing RT on a gamepad. Adding icons during a fight, with any location statuses in play (isolated, etc). Mark up people who you are supposed to kill or spare, so that they get a condition in combat to remind you what to do. I'd like to extend a HUGE thank you to everyone who's playing and reporting issues in-game using f8. We see a real-time stream of them, and it really helps us focus on the parts of the game that matter the most to our players. Setting the Cards and Grafts compendium pages to sort by Rarity by default, instead of alphabetical. Fixed issue where having multiple instances of Proper Channels would only increase one of the instances when your core was attacked. Spiked Drink is now always active rather than having a 50% chance. Fixed bug where Kashio's clones were showing Condition application FX when spawned Fixed upgrade for Smith's Hammer Down Suppress screen shake if Composure fully defends an attack. Reduced defend on Into the Night from 2 to 1 (3 to 2 for _plus) Reduced defend on Stringer from 3 to 2 (5 to 4 for _plus) Reduced counter on Spines from 2 to 1 (3 to 2 for _plus) Fix a crash tooltipping character boons/banes on the End of day screen. Fixed bug where some Overcharge spending cards weren't triggering Induction Slightly increased overall damage of both Jakes Assassins Buffed Buying Time and gave it Expend. Allies will no longer target the Automech Boss while it has its shield active. Fixed bug where Exertion didn't stack with itself properly. Fix Assault and Hologram Projector Belt not defaulting to the original target. Give combat advantage versus Sal's assassin only if you choose not to negotiate. Reduce total Impending Doom stacks to 10 when demoralizing the assassin. Each modifier has 2 more resolve. Fix a bug causing certain negotiations/battles that stem from the main questline being less difficult than they should. Fix being able to upgrade cards in the middle of negotiation or combat. Fixed issue in side_competing_bids.lua where other_hunter leaves in dialogue but actually remained in the location When choosing cards from the hand, hiding the choose panel also hides the Confirm button, preventing the panel to get stuck Reworked Delirium slightly Reprioritize Non Sequitur to ensure its final cost is 0. Fixed bug where Char would trigger on other cards being played. Extortion opinion events now reduce opinion to disliked, (or hated if already disliked), instead of causing someone to hate you outright. Show opinion repercussions for the dangerous goods seller event. Refusing and fighting is no longer considered self defense. Even though it's a very Smith thing to do, fix the crash when winning Smith's bar fight. fix dialog confusion in other_handler expedition step, when discussing the fate of the lts Moving the drone's healthbar closer to the ground. Also making it not have a shadow. And making it so that if a shadow doesn't exist, it doesn't break the game The bog sees all opens and closes properly when hit by arguments Making the quest difficulty and focus labels the same everywhere Fixing the issue where the pause screen would make the quest list visible (though still faded-out) when coming back to the travel screen Added a shadow behind agent names in plaxes On home locations in the map, only show the home objective that matches that location's objectives Unlocked boons/banes now show in the Relationships screen, even if not active at the moment Bottomless Vial now alleviates instead of healing The Pinto Pour is now Uncommon Conquer now costs 1 Trauma and Traumatized are now marked as debuffs Reduced cost and damage of Final Blow Reduced cost of Meditation III fixed issue where Chain cards weren't being inserted in a random position in the drawdeck Slug Smash now costs 1 instead of 2 Shel shouldn't rob you if you know her revised character intent damage animation preview, to have white slashes got rid of spurious self-defense flag in fight where the admiralty makes you beat someone up Gave the Vrocs a taunt so that they aren't attacking every turn Fixed bug where Enforcement wasn't being duplicated by psimulacrum Fixed bug where improvising from discard with a full hand would cause the card to get stuck on screen Fix hanging composure label if the target modifier is removed during the fly animation. Fixed bug where Keep Composed wasn't calculating it's base composure correctly Fixed issue where improvised cards would get stuck on the screen if you didn't have space in your hand added loan shark icon for quest clarify the betray moment option a bit in Rook's story Fixed bug where the upgrades for Trade weren't properly agjusting the cost and gain Reworked gab_plus2 Fixed bug where the Flead Queen wasn't giving death loot fix soft lock in rise_mole_fixer Added new HEAL card flag Hooked up the new Heal intent Added the Heal flag to enemy attacks where appropriate hook up consequences of trading tech to the rise in baron_hostage_situation.lua Rook's Rig cards should now all show Heads and Snails in that order Segue now more clearly shows the card being put into your draw pile Fixed bug where wounding barbs could apply to yourself with certain card combinations new attack arrow colour for readability Do not permit end turn if executes are added. Only animate in end turn & concede buttons after the player turn starts, so it doesn't show up during negotiation helper presentations. Fix possible soft-lock if conceding early during negotiation helper presentations. fix for running away from a provoke fight Fix Bog Protects All not applying the specified composure. War Story shows more appropriate descriptive text for non-Rook characters. fix objective markers in controller/small screen location popup fix crash in side_competing_bids when you kill the target on the way in to turn the quest in Don't show '-' on preview label for buffs. Made the max healthbar width smaller, so that boss bars don't go offscreen. Also moved Oolo and Nadan's healthbars Made the card-selection panel into its own widget. It now can be shown and hidden at will. It also works with controller Removed duplicate Kickback card event_baron_arrest_quota is now a self_defence battle since they are attacking you All cards in your hand now get updated when you prepare a card (fixes bug with un-preparing dogged) Fixed bug where Dogged wasn't passing itself as a the source of the price reduction Fixed bug where Airtight wasn't duplicated by Psimulacrum Removed NO_REWARDS flag from Oolo's fight Topor Fiend now posts a message informing you which card gained XP when you wake up Fixed bug where cost-manipulating effects could overwrite Dogged's own effect Clarified description of Prayer of Hesh Added missing Expend keyword on Initial Airtight Removed Force Target flag from Deep Pockets Fixed bug where enemies would sometimes try to apply composure to their core resolve in negotiations without core resolve Fixed bug where Bleed wasn't using its feature_desc Fixed Cleaved description and functionality Marked Wrenched as a debuff Clarified Opener description Fix French plurality function and Panic descriptive text. Run loc.convertPlurality protected to ensure malformed overrides don't crash. In small-screen mode, when picking cards from the hand, they don't go off-screen due to the preview scale anymore The Legacy Screen is now using standard Graft slots, which display the correct rarity frame for the graft. Adding tooltips to standard graft slots Post 'bloated' card to tooltip for Rooks' Buy a meal option. Swap names of the Overheater upgrades. Fix description on Boosted Barrage to be consistent with Charged Barrage Make the black market PRIORITY_HIGH instead of HIGHEST, so that friend boons take precidence. View full update 5 1 Link to comment Share on other sites More sharing options...
Commander Orchi Posted April 23, 2020 Share Posted April 23, 2020 I was the guy who sent you the detail about the infinite combo last night. Surprised this got hotfixed immediately! I posted a video on reddit about it, but I guess it's already outdated :^) Good work, guys Link to comment Share on other sites More sharing options...
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