Update Information:
Hey Grifters,
This is a hotfix that incorporates all of the changes that have been made recently in the Experimental branch. In addition to a lot of fixes, it adds a couple of big quality-of-life changes:
- Adding a universal Card Info Popup, which can be triggered in any screen by right-clicking a card, or pressing RT on a gamepad.
- Adding icons during a fight, with any location statuses in play (isolated, etc).
- Mark up people who you are supposed to kill or spare, so that they get a condition in combat to remind you what to do.
I'd like to extend a HUGE thank you to everyone who's playing and reporting issues in-game using f8. We see a real-time stream of them, and it really helps us focus on the parts of the game that matter the most to our players.
- Setting the Cards and Grafts compendium pages to sort by Rarity by default, instead of alphabetical.
- Fixed issue where having multiple instances of Proper Channels would only increase one of the instances when your core was attacked.
- Spiked Drink is now always active rather than having a 50% chance.
- Fixed bug where Kashio's clones were showing Condition application FX when spawned
- Fixed upgrade for Smith's Hammer Down
- Suppress screen shake if Composure fully defends an attack.
- Reduced defend on Into the Night from 2 to 1 (3 to 2 for _plus)
- Reduced defend on Stringer from 3 to 2 (5 to 4 for _plus)
- Reduced counter on Spines from 2 to 1 (3 to 2 for _plus)
- Fix a crash tooltipping character boons/banes on the End of day screen.
- Fixed bug where some Overcharge spending cards weren't triggering Induction
- Slightly increased overall damage of both Jakes Assassins
- Buffed Buying Time and gave it Expend.
- Allies will no longer target the Automech Boss while it has its shield active.
- Fixed bug where Exertion didn't stack with itself properly.
- Fix Assault and Hologram Projector Belt not defaulting to the original target.
- Give combat advantage versus Sal's assassin only if you choose not to negotiate.
- Reduce total Impending Doom stacks to 10 when demoralizing the assassin. Each modifier has 2 more resolve.
- Fix a bug causing certain negotiations/battles that stem from the main questline being less difficult than they should.
- Fix being able to upgrade cards in the middle of negotiation or combat.
- Fixed issue in side_competing_bids.lua where other_hunter leaves in dialogue but actually remained in the location
- When choosing cards from the hand, hiding the choose panel also hides the Confirm button, preventing the panel to get stuck
- Reworked Delirium slightly
- Reprioritize Non Sequitur to ensure its final cost is 0.
- Fixed bug where Char would trigger on other cards being played.
- Extortion opinion events now reduce opinion to disliked, (or hated if already disliked), instead of causing someone to hate you outright.
- Show opinion repercussions for the dangerous goods seller event. Refusing and fighting is no longer considered self defense.
- Even though it's a very Smith thing to do, fix the crash when winning Smith's bar fight.
- fix dialog confusion in other_handler expedition step, when discussing the fate of the lts
- Moving the drone's healthbar closer to the ground. Also making it not have a shadow. And making it so that if a shadow doesn't exist, it doesn't break the game
- The bog sees all opens and closes properly when hit by arguments
- Making the quest difficulty and focus labels the same everywhere
- Fixing the issue where the pause screen would make the quest list visible (though still faded-out) when coming back to the travel screen
- Added a shadow behind agent names in plaxes
- On home locations in the map, only show the home objective that matches that location's objectives
- Unlocked boons/banes now show in the Relationships screen, even if not active at the moment
- Bottomless Vial now alleviates instead of healing
- The Pinto Pour is now Uncommon
- Conquer now costs 1
- Trauma and Traumatized are now marked as debuffs
- Reduced cost and damage of Final Blow
- Reduced cost of Meditation III
- fixed issue where Chain cards weren't being inserted in a random position in the drawdeck
- Slug Smash now costs 1 instead of 2
- Shel shouldn't rob you if you know her
- revised character intent damage animation preview, to have white slashes
- got rid of spurious self-defense flag in fight where the admiralty makes you beat someone up
- Gave the Vrocs a taunt so that they aren't attacking every turn
- Fixed bug where Enforcement wasn't being duplicated by psimulacrum
- Fixed bug where improvising from discard with a full hand would cause the card to get stuck on screen
- Fix hanging composure label if the target modifier is removed during the fly animation.
- Fixed bug where Keep Composed wasn't calculating it's base composure correctly
- Fixed issue where improvised cards would get stuck on the screen if you didn't have space in your hand
- added loan shark icon for quest
- clarify the betray moment option a bit in Rook's story
- Fixed bug where the upgrades for Trade weren't properly agjusting the cost and gain
- Reworked gab_plus2
- Fixed bug where the Flead Queen wasn't giving death loot
- fix soft lock in rise_mole_fixer
- Added new HEAL card flag
- Hooked up the new Heal intent
- Added the Heal flag to enemy attacks where appropriate
- hook up consequences of trading tech to the rise in baron_hostage_situation.lua
- Rook's Rig cards should now all show Heads and Snails in that order
- Segue now more clearly shows the card being put into your draw pile
- Fixed bug where wounding barbs could apply to yourself with certain card combinations
- new attack arrow colour for readability
- Do not permit end turn if executes are added.
- Only animate in end turn & concede buttons after the player turn starts, so it doesn't show up during negotiation helper presentations.
- Fix possible soft-lock if conceding early during negotiation helper presentations.
- fix for running away from a provoke fight
- Fix Bog Protects All not applying the specified composure.
- War Story shows more appropriate descriptive text for non-Rook characters.
- fix objective markers in controller/small screen location popup
- fix crash in side_competing_bids when you kill the target on the way in to turn the quest in
- Don't show '-' on preview label for buffs.
- Made the max healthbar width smaller, so that boss bars don't go offscreen. Also moved Oolo and Nadan's healthbars
- Made the card-selection panel into its own widget. It now can be shown and hidden at will. It also works with controller
- Removed duplicate Kickback card
- event_baron_arrest_quota is now a self_defence battle since they are attacking you
- All cards in your hand now get updated when you prepare a card (fixes bug with un-preparing dogged)
- Fixed bug where Dogged wasn't passing itself as a the source of the price reduction
- Fixed bug where Airtight wasn't duplicated by Psimulacrum
- Removed NO_REWARDS flag from Oolo's fight
- Topor Fiend now posts a message informing you which card gained XP when you wake up
- Fixed bug where cost-manipulating effects could overwrite Dogged's own effect
- Clarified description of Prayer of Hesh
- Added missing Expend keyword on Initial Airtight
- Removed Force Target flag from Deep Pockets
- Fixed bug where enemies would sometimes try to apply composure to their core resolve in negotiations without core resolve
- Fixed bug where Bleed wasn't using its feature_desc
- Fixed Cleaved description and functionality
- Marked Wrenched as a debuff
- Clarified Opener description
- Fix French plurality function and Panic descriptive text.
- Run loc.convertPlurality protected to ensure malformed overrides don't crash.
- In small-screen mode, when picking cards from the hand, they don't go off-screen due to the preview scale anymore
- The Legacy Screen is now using standard Graft slots, which display the correct rarity frame for the graft. Adding tooltips to standard graft slots
- Post 'bloated' card to tooltip for Rooks' Buy a meal option.
- Swap names of the Overheater upgrades.
- Fix description on Boosted Barrage to be consistent with Charged Barrage
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Make the black market PRIORITY_HIGH instead of HIGHEST, so that friend boons take precidence.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.