icantevenname Posted April 19, 2020 Share Posted April 19, 2020 I have a vampire character that heals upon killing anything. But the game crashes if she kills a fish, I'm guessing it's because she gains 20% of the target's HP and the fishes have no HP, so the game goes belly-up. Anyway to make sure fishes aren't counted? This is the vampire heal code: local function vampire_heal(inst, data) local victim = data.victim if not inst.components.health:IsDead() then local total_health = victim.components.health:GetMaxWithPenalty() inst.components.health:DoDelta(total_health * .2) end end Link to comment Share on other sites More sharing options...
IronHunter Posted April 19, 2020 Share Posted April 19, 2020 It is good practice to do additional checks in your if statements to prevent unexpected errors like this. In this case check if victim.components.health is valid, its very likely the fishes don't have a health component compared to other inventory creatures. I don't have access to files and time atm to do much to help. But basically if the victim.components.health returns false then you could just dodelta a static value instead if you want. 1 1 Link to comment Share on other sites More sharing options...
icantevenname Posted April 22, 2020 Author Share Posted April 22, 2020 On 4/19/2020 at 3:47 PM, IronHunter said: It is good practice to do additional checks in your if statements to prevent unexpected errors like this. In this case check if victim.components.health is valid, its very likely the fishes don't have a health component compared to other inventory creatures. I don't have access to files and time atm to do much to help. But basically if the victim.components.health returns false then you could just dodelta a static value instead if you want. Thanks for the tip, it's all good now. Link to comment Share on other sites More sharing options...
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