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Crashing When Killing Fishes


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I have a vampire character that heals upon killing anything. But the game crashes if she kills a fish, I'm guessing it's because she gains 20% of the target's HP and the fishes have no HP, so the game goes belly-up. Anyway to make sure fishes aren't counted?

This is the vampire heal code:

local function vampire_heal(inst, data)
    local victim = data.victim
    if not inst.components.health:IsDead() then
        local total_health = victim.components.health:GetMaxWithPenalty()
        inst.components.health:DoDelta(total_health * .2)
    end
end

 

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It is good practice to do additional checks in your if statements to prevent unexpected errors like this. In this case check if victim.components.health is valid, its very likely the fishes don't have a health component compared to other inventory creatures. I don't have access to files and time atm to do much to help.

But basically if the victim.components.health returns false then you could just dodelta a static value instead if you want.

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On 4/19/2020 at 3:47 PM, IronHunter said:

It is good practice to do additional checks in your if statements to prevent unexpected errors like this. In this case check if victim.components.health is valid, its very likely the fishes don't have a health component compared to other inventory creatures. I don't have access to files and time atm to do much to help.

But basically if the victim.components.health returns false then you could just dodelta a static value instead if you want.

Thanks for the tip, it's all good now.

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