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Suggestion: Rook Infected Cards


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I feel they are too much of a burden right now. They should be added with increasing prestige OR with a random event sometime later in the game. The fact that you lose 10 hp if you try to remove them is brutal. 

I love the idea I just think it needs some tweaking.

On 4/19/2020 at 10:08 AM, youngbg31 said:

I feel they are too much of a burden right now. They should be added with increasing prestige OR with a random event sometime later in the game. The fact that you lose 10 hp if you try to remove them is brutal. 

I love the idea I just think it needs some tweaking.

Felt to me more like a story line that didn't go anywhere?

Like I was expecting something like a cure/some crazy bog guy to find my infected cards who'd buy them at a premium/give me a boon.  

Sorta like how one of the cards can be hatched--but this time with all my infected cards. 

I found them counter intuitive,iirc you get two, for the sake of experiment I decided to remove one and keep the other to see what happens and it seems to me that the one where you let parasite develop is less damaging (thus far) than the one that I removed outright. Which is quite counter intuitive unless it's a symbiotic and not, in fact, a parasitic organism. It'd be like saying that you shouldn't remove ticks because there'd be negative consequences if you don't do it right. The problem is I don't see any way to "do it right" other than let it live and develop.

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