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Buildable Special Buildings and move Printing Pod


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Being able to build those would be hugely overpowered. One gives your super dupes and the other essentially removes heat management from the game. The game is more fun with some fixed constraints. You might as well make Geysers buildable otherwise.

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Neural Vacillator could be easily built without being OP. Just make it un-charged and require charges imported from space to run it once. So nothing would change from base game except you can control where NV is placed - that is not OP

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After gathering some thoughts - AETN could be built using some unique resource like "AETN core". If someone wanted to deconstruct existing AETN it would drop the core. Then it could be used to build new AETN somewhere else. This way, number of availabe AETNs would not change.

To make it even less OP, AETN could be placed somewhere after rockets in tech tree, so it would be impossible to build it before late game.

Space missions could allow to import cores as well, so after long long game players would be rewarded with extra AETNs available for some great programms

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