Sebastiangperez Posted April 11, 2020 Share Posted April 11, 2020 When you discover an Anti Entropy Thermo-Nullifier or a Neural Vacillator ,analyse them and then can be constructed Also it will be nice if you can move the Printing Pod, maybe deconstruct and construct in another place. Link to comment Share on other sites More sharing options...
Olleus Posted April 13, 2020 Share Posted April 13, 2020 Being able to build those would be hugely overpowered. One gives your super dupes and the other essentially removes heat management from the game. The game is more fun with some fixed constraints. You might as well make Geysers buildable otherwise. Link to comment Share on other sites More sharing options...
pether Posted April 14, 2020 Share Posted April 14, 2020 Neural Vacillator could be easily built without being OP. Just make it un-charged and require charges imported from space to run it once. So nothing would change from base game except you can control where NV is placed - that is not OP Link to comment Share on other sites More sharing options...
pether Posted April 14, 2020 Share Posted April 14, 2020 After gathering some thoughts - AETN could be built using some unique resource like "AETN core". If someone wanted to deconstruct existing AETN it would drop the core. Then it could be used to build new AETN somewhere else. This way, number of availabe AETNs would not change. To make it even less OP, AETN could be placed somewhere after rockets in tech tree, so it would be impossible to build it before late game. Space missions could allow to import cores as well, so after long long game players would be rewarded with extra AETNs available for some great programms Link to comment Share on other sites More sharing options...
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