Developer Kevin Posted April 10, 2020 Developer Share Posted April 10, 2020 Hey Grifters! This update fixes a whole bunch of small issues, and adjusts the game balance a little more. Specifically, Rook's overall difficulty should ramp up more smoothly towards a more challenging ending fight. We'll see how accurate we were in our assessment of the curve when y'all play through it. Have a good weekend! And make sure to check out the new roadmap. Make side_jake_escort fights self_defence Fixed bug where Flekfis wouldn't use his junk attack if he had advantage in the fight Force refresh location screen plax population when triggering a confront from the travel screen (so that people don't pop-in after the confront) Added end slide vo for sal and rook New windows icon! Add handler call-in cards to most events in the expedition Send the buyers to more interesting location sin rise_trade_secrets Fix some odd opinion events and redundant clicks in side_thief_bounty.lua Fixed bug where the Shroog would still do it's taunt if a shrooglet was killed while the shroog was stunned Adjust rook's day difficulty ramp to [1 2 3 4] (from [1 2/3 4 5] ) Add a picnic to the middle of the expedition, that lets you do some recovery Make the fight against the workers in the expedition isolated Modify the last negotiation with your handler to be easier by 15 resolve Convert escaped tabs in .po files to a raw \t character to fix some translation issues Added upgrade/downgrade highlights to Setup Visionary Setup now still grants 2 influence. Added Prestige scaling to the Flead Queen Added a Debuff flag to the Flead Queen's Sting attack Balancing changes to make the Automech Boss easier and the Flead Queen slightly harder Added a condition for the Automech that explains his burn attack Updated the Day 2 experiment to include both day 2 bosses Add Dilemma as a source parameter so it shows up in tooltips. Remove all instances of a card from Dead Draw's tracking when playing it, otherwise partial cost reduction bonuses will continue to apply until next play. Don't trigger Psimulacrum on hidden modifiers. Don't think this happens in general atm, because most hidden modifiers don't have a source parameter when created. Dead Draw now draws cards before gambling to match its description Remove 'card' from Power description so it more accurately applies to NPCs. Small bugfix for Dead Draw so it can reduce the cost of the same card multiple times When location agents have quests, turn their nameplates yellow Small adjustments to the Bog Boss to slightly increase difficulty Mark will now trigger for attacks that cause the enemy to die or flee. The Bog Burr Boss can no longer steal your last remaining cards Excavator and Battle Plan will reuse the same target if possible when re-playing the card. View full update 4 1 Link to comment Share on other sites More sharing options...
Developer Kevin Posted April 10, 2020 Author Developer Share Posted April 10, 2020 Just checked in some fixes for missing dialog / typos, etc. Nothing too major. 3 1 Link to comment Share on other sites More sharing options...
matshazi Posted April 10, 2020 Share Posted April 10, 2020 You added a picnic, I like this. More fun resting to get to know the characters is welcome! Like this scene: 1 Link to comment Share on other sites More sharing options...
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