[Experimental Update] - 403905


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  • Developer

Hey Grifters!

This update fixes a whole bunch of small issues, and adjusts the game balance a little more. Specifically, Rook's overall difficulty should ramp up more smoothly towards a more challenging ending fight. We'll see how accurate we were in our assessment of the curve when y'all play through it.

Have a good weekend! And make sure to check out the new roadmap.

  • Make side_jake_escort fights self_defence
  • Fixed bug where Flekfis wouldn't use his junk attack if he had advantage in the fight
  • Force refresh location screen plax population when triggering a confront from the travel screen (so that people don't pop-in after the confront)
  • Added end slide vo for sal and rook
  • New windows icon!
  • Add handler call-in cards to most events in the expedition
  • Send the buyers to more interesting location sin rise_trade_secrets
  • Fix some odd opinion events and redundant clicks in side_thief_bounty.lua
  • Fixed bug where the Shroog would still do it's taunt if a shrooglet was killed while the shroog was stunned
  • Adjust rook's day difficulty ramp to [1 2 3 4] (from [1 2/3 4 5] )
  • Add a picnic to the middle of the expedition, that lets you do some recovery
  • Make the fight against the workers in the expedition isolated
  • Modify the last negotiation with your handler to be easier by 15 resolve
  • Convert escaped tabs in .po files to a raw \t character to fix some translation issues
  • Added upgrade/downgrade highlights to Setup
  • Visionary Setup now still grants 2 influence.
  • Added Prestige scaling to the Flead Queen
  • Added a Debuff flag to the Flead Queen's Sting attack
  • Balancing changes to make the Automech Boss easier and the Flead Queen slightly harder
  • Added a condition for the Automech that explains his burn attack
  • Updated the Day 2 experiment to include both day 2 bosses
  • Add Dilemma as a source parameter so it shows up in tooltips.
  • Remove all instances of a card from Dead Draw's tracking when playing it, otherwise partial cost reduction bonuses will continue to apply until next play.
  • Don't trigger Psimulacrum on hidden modifiers.  Don't think this happens in general atm, because most hidden modifiers don't have a source parameter when created.
  • Dead Draw now draws cards before gambling to match its description
  • Remove 'card' from Power description so it more accurately applies to NPCs.
  • Small bugfix for Dead Draw so it can reduce the cost of the same card multiple times
  • When location agents have quests, turn their nameplates yellow
  • Small adjustments to the Bog Boss to slightly increase difficulty
  • Mark will now trigger for attacks that cause the enemy to die or flee.
  • The Bog Burr Boss can no longer steal your last remaining cards
  • Excavator and Battle Plan will reuse the same target if possible when re-playing the card.
     

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