Update Information:
Hey Grifters!
This update fixes a whole bunch of small issues, and adjusts the game balance a little more. Specifically, Rook's overall difficulty should ramp up more smoothly towards a more challenging ending fight. We'll see how accurate we were in our assessment of the curve when y'all play through it.
Have a good weekend! And make sure to check out the new roadmap.
- Make side_jake_escort fights self_defence
- Fixed bug where Flekfis wouldn't use his junk attack if he had advantage in the fight
- Force refresh location screen plax population when triggering a confront from the travel screen (so that people don't pop-in after the confront)
- Added end slide vo for sal and rook
- New windows icon!
- Add handler call-in cards to most events in the expedition
- Send the buyers to more interesting location sin rise_trade_secrets
- Fix some odd opinion events and redundant clicks in side_thief_bounty.lua
- Fixed bug where the Shroog would still do it's taunt if a shrooglet was killed while the shroog was stunned
- Adjust rook's day difficulty ramp to [1 2 3 4] (from [1 2/3 4 5] )
- Add a picnic to the middle of the expedition, that lets you do some recovery
- Make the fight against the workers in the expedition isolated
- Modify the last negotiation with your handler to be easier by 15 resolve
- Convert escaped tabs in .po files to a raw \t character to fix some translation issues
- Added upgrade/downgrade highlights to Setup
- Visionary Setup now still grants 2 influence.
- Added Prestige scaling to the Flead Queen
- Added a Debuff flag to the Flead Queen's Sting attack
- Balancing changes to make the Automech Boss easier and the Flead Queen slightly harder
- Added a condition for the Automech that explains his burn attack
- Updated the Day 2 experiment to include both day 2 bosses
- Add Dilemma as a source parameter so it shows up in tooltips.
- Remove all instances of a card from Dead Draw's tracking when playing it, otherwise partial cost reduction bonuses will continue to apply until next play.
- Don't trigger Psimulacrum on hidden modifiers. Don't think this happens in general atm, because most hidden modifiers don't have a source parameter when created.
- Dead Draw now draws cards before gambling to match its description
- Remove 'card' from Power description so it more accurately applies to NPCs.
- Small bugfix for Dead Draw so it can reduce the cost of the same card multiple times
- When location agents have quests, turn their nameplates yellow
- Small adjustments to the Bog Boss to slightly increase difficulty
- Mark will now trigger for attacks that cause the enemy to die or flee.
- The Bog Burr Boss can no longer steal your last remaining cards
-
Excavator and Battle Plan will reuse the same target if possible when re-playing the card.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.