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Birds eat more


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Hello there, I used to use this great mod, called "Less Trash" which changed what birds ate

I used this to clean up junk i didn't like being on the ground. I got errors, which I fixed so I thought. I no longer get errors, but birds don't seem to eat anything I've listed, can You help point me in a better direction or, point me towards my error?

_G = GLOBAL
local require = GLOBAL.require
local STRINGS = GLOBAL.STRINGS
local resolvefilepath = GLOBAL.resolvefilepath
local modmastersim = GLOBAL.TheNet:GetIsMasterSimulation()

local SpawnPrefab = GLOBAL.SpawnPrefab
local TUNING = GLOBAL.TUNING
local EQUIPSLOTS = GLOBAL.EQUIPSLOTS

local foodtype = GLOBAL.FOODTYPE

local Ingredient = GLOBAL.Ingredient
local RECIPETABS = GLOBAL.RECIPETABS
local Recipe = GLOBAL.Recipe
local TECH = GLOBAL.TECH
local IsServer = GLOBAL.TheNet:GetIsServer()

STRINGS = GLOBAL.STRINGS
RECIPETABS = GLOBAL.RECIPETABS
Recipe = GLOBAL.Recipe
Ingredient = GLOBAL.Ingredient
TECH = GLOBAL.TECH
TUNING = GLOBAL.TUNING


--inst:AddComponent("edible")
    --inst.components.edible.foodtype = FOODTYPE.SEEDS

--Temp
local function f1(inst)
	if not inst.components.edible then
		inst:AddComponent("edible")
		inst.components.edible.foodtype = "SEEDS"
	end
end


AddPrefabPostInit("axe", f1)
AddPrefabPostInit("beefalowool", f1)
AddPrefabPostInit("charcoal", f1)
AddPrefabPostInit("coontail", f1)
AddPrefabPostInit("feather_crow", f1)
AddPrefabPostInit("feather_robin", f1)
AddPrefabPostInit("flint", f1)
AddPrefabPostInit("guano", f1)
AddPrefabPostInit("halloween_ornament_1", f1)
AddPrefabPostInit("halloween_ornament_2", f1)
AddPrefabPostInit("halloween_ornament_3", f1)
AddPrefabPostInit("halloween_ornament_4", f1)
AddPrefabPostInit("halloween_ornament_5", f1)
AddPrefabPostInit("halloween_ornament_6", f1)
AddPrefabPostInit("halloweencandy_1", f1)
AddPrefabPostInit("halloweencandy_10", f1)
AddPrefabPostInit("halloweencandy_11", f1)
AddPrefabPostInit("halloweencandy_12", f1)
AddPrefabPostInit("halloweencandy_13", f1)
AddPrefabPostInit("halloweencandy_14", f1)
AddPrefabPostInit("halloweencandy_2", f1)
AddPrefabPostInit("halloweencandy_3", f1)
AddPrefabPostInit("halloweencandy_4", f1)
AddPrefabPostInit("halloweencandy_5", f1)
AddPrefabPostInit("halloweencandy_6", f1)
AddPrefabPostInit("halloweencandy_7", f1)
AddPrefabPostInit("halloweencandy_8", f1)
AddPrefabPostInit("halloweencandy_9", f1)
AddPrefabPostInit("marblebean", f1)
AddPrefabPostInit("minifan", f1)
AddPrefabPostInit("nitre", f1)
AddPrefabPostInit("pinecone", f1)
AddPrefabPostInit("pitchfork", f1)
AddPrefabPostInit("poop", f1)
AddPrefabPostInit("spoiled_food", f1)
AddPrefabPostInit("stinger", f1)
AddPrefabPostInit("tentaclespike", f1)
AddPrefabPostInit("trinket_1", f1)
AddPrefabPostInit("trinket_10", f1)
AddPrefabPostInit("trinket_11", f1)
AddPrefabPostInit("trinket_12", f1)
AddPrefabPostInit("trinket_13", f1)
AddPrefabPostInit("trinket_14", f1)
AddPrefabPostInit("trinket_15", f1)
AddPrefabPostInit("trinket_16", f1)
AddPrefabPostInit("trinket_17", f1)
AddPrefabPostInit("trinket_18", f1)
AddPrefabPostInit("trinket_19", f1)
AddPrefabPostInit("trinket_2", f1)
AddPrefabPostInit("trinket_20", f1)
AddPrefabPostInit("trinket_21", f1)
AddPrefabPostInit("trinket_22", f1)
AddPrefabPostInit("trinket_23", f1)
AddPrefabPostInit("trinket_24", f1)
AddPrefabPostInit("trinket_25", f1)
AddPrefabPostInit("trinket_26", f1)
AddPrefabPostInit("trinket_27", f1)
AddPrefabPostInit("trinket_28", f1)
AddPrefabPostInit("trinket_29", f1)
AddPrefabPostInit("trinket_3", f1)
AddPrefabPostInit("trinket_30", f1)
AddPrefabPostInit("trinket_31", f1)
AddPrefabPostInit("trinket_32", f1)
AddPrefabPostInit("trinket_33", f1)
AddPrefabPostInit("trinket_34", f1)
AddPrefabPostInit("trinket_35", f1)
AddPrefabPostInit("trinket_36", f1)
AddPrefabPostInit("trinket_37", f1)
AddPrefabPostInit("trinket_38", f1)
AddPrefabPostInit("trinket_39", f1)
AddPrefabPostInit("trinket_40", f1)
AddPrefabPostInit("trinket_41", f1)
AddPrefabPostInit("trinket_42", f1)
AddPrefabPostInit("trinket_43", f1)
AddPrefabPostInit("trinket_44", f1)
AddPrefabPostInit("trinket_45", f1)
AddPrefabPostInit("trinket_46", f1)
AddPrefabPostInit("trinket_5", f1)
AddPrefabPostInit("trinket_6", f1)
AddPrefabPostInit("trinket_7", f1)
AddPrefabPostInit("trinket_8", f1)
AddPrefabPostInit("trinket_9", f1)
AddPrefabPostInit("wetgoop", f1)
AddPrefabPostInit("winter_food1", f1)
AddPrefabPostInit("winter_food2", f1)
AddPrefabPostInit("winter_food3", f1)
AddPrefabPostInit("winter_food4", f1)
AddPrefabPostInit("winter_food5", f1)
AddPrefabPostInit("winter_food6", f1)
AddPrefabPostInit("winter_food7", f1)
AddPrefabPostInit("winter_food8", f1)
AddPrefabPostInit("winter_food9", f1)
AddPrefabPostInit("winter_ornament_boos_antlion", f1)
AddPrefabPostInit("winter_ornament_boos_bearger", f1)
AddPrefabPostInit("winter_ornament_boos_beequeen", f1)
AddPrefabPostInit("winter_ornament_boos_deerclops", f1)
AddPrefabPostInit("winter_ornament_boos_dragonfly", f1)
AddPrefabPostInit("winter_ornament_boos_fuelweaver", f1)
AddPrefabPostInit("winter_ornament_boos_klaus", f1)
AddPrefabPostInit("winter_ornament_boos_krampus", f1)
AddPrefabPostInit("winter_ornament_boos_malbatross", f1)
AddPrefabPostInit("winter_ornament_boos_moose", f1)
AddPrefabPostInit("winter_ornament_boos_noeyeblue", f1)
AddPrefabPostInit("winter_ornament_boos_noeyered", f1)
AddPrefabPostInit("winter_ornament_boos_toadstool", f1)
AddPrefabPostInit("winter_ornament_fancy1", f1)
AddPrefabPostInit("winter_ornament_fancy2", f1)
AddPrefabPostInit("winter_ornament_fancy3", f1)
AddPrefabPostInit("winter_ornament_fancy4", f1)
AddPrefabPostInit("winter_ornament_fancy5", f1)
AddPrefabPostInit("winter_ornament_fancy6", f1)
AddPrefabPostInit("winter_ornament_fancy7", f1)
AddPrefabPostInit("winter_ornament_fancy8", f1)
AddPrefabPostInit("winter_ornament_festivalevents1", f1)
AddPrefabPostInit("winter_ornament_festivalevents2", f1)
AddPrefabPostInit("winter_ornament_festivalevents3", f1)
AddPrefabPostInit("winter_ornament_festivalevents4", f1)
AddPrefabPostInit("winter_ornament_festivalevents5", f1)
AddPrefabPostInit("winter_ornament_plain1", f1)
AddPrefabPostInit("winter_ornament_plain2", f1)
AddPrefabPostInit("winter_ornament_plain3", f1)
AddPrefabPostInit("winter_ornament_plain4", f1)
AddPrefabPostInit("winter_ornament_plain5", f1)
AddPrefabPostInit("winter_ornament_plain6", f1)
AddPrefabPostInit("winter_ornament_plain7", f1)
AddPrefabPostInit("winter_ornament_plain8", f1)
AddPrefabPostInit("winter_ornament_plain9", f1)
AddPrefabPostInit("winter_ornament_plain10", f1)
AddPrefabPostInit("winter_ornament_plain11", f1)
AddPrefabPostInit("winter_ornament_plain12", f1)
AddPrefabPostInit("boomerang", f1)
AddPrefabPostInit("pickaxe", f1)
AddPrefabPostInit("shovel", f1)
AddPrefabPostInit("razor", f1)
AddPrefabPostInit("torch", f1)
AddPrefabPostInit("petals", f1)
AddPrefabPostInit("petals_evil", f1)
AddPrefabPostInit("foilage", f1)
AddPrefabPostInit("succulent_picked", f1)
AddPrefabPostInit("pig_token", f1)

 

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I'm sorry, i'm really new to postinit's and have only copied pasta'd most of this from something else, and had to write and change some things, i'm not good at this, i know this would be way faster so I'm trying my hand at it. Can you elaborate what you mean? I though i would need them as it told me when I crashed that my foodtype came back as null.

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I've also tried using the dissapears component, but it searches for the Ondropped function to make sure it's dropped before it makes it disappears, currently.. idk how to do that with addprefabposinit, so items are taken from your inventory and removed due to no check for ondropped in place.

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