Developer Kevin Posted March 24, 2020 Developer Share Posted March 24, 2020 Hey Grifters! This is a hotfix that addresses some of the issues that have been found on the Experimental branch so far: Competing Bids: Fix stuck state when failing negotiation with the target. Add missing dialog when being betrayed by the other hunter. Ice Cold: Add contact as a combat target so you can bribe bystanders to help. Fix speaker while asking Nadan questions. Fix typos Fights entered in self-defense no longer give you aggressive cards. Avoid moving dead attendee in Don't play chargeup sound when showing ChargeCell UI in the fighter popup. Add a feature tooltip for Doubt. Added a slight delay between Arint's taunt and her switching anim mappins so that they line up correctly Removing parasites now uses DeltaMax rather than hand-rolling its clamp logic. Prevent max health and health from going below 1. Print when cards are upgraded/removed. Activate go_to_hideout before dialog, so that {hiding_spot} gets cast and can be string-substituted. Add support for Encounter:LocFormat to sub for non-Agent cast, like locations. Fix attract state for side_competing_bids. Aggressive battles show the aggressive battle card on the convo option tooltip. Localize all usages of "owner" and "opponent" which occur when displaying a card or modifier without an owner. Notify user when a fight option is aggressive View full update 5 Link to comment Share on other sites More sharing options...
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