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Pipe Question


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Hello there,

I've got a question for pipes, please also refer to the picture for reference.

What I try to do:

  • Closed loop of polluted water (pWater), running in circles, using the pWater to warm an area
  • During the loop, also feed pWater to farming tiles
  • Using the end of a bridge as an entry point, any water used by the farming tiles, should be refilled by the pump.

What I observe instead:

  • the pump doesnt fill the pipe, but leaves gaps instead

 

How should I adjust my loop, to always have it filled?

 

Thanks,

santa

 

 

 

image.thumb.png.a63b887b5f9958a15a37bccd86e5d126.png

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1 hour ago, McSanta said:

This works much better, thank you!

image.thumb.png.f845b8d850a288785b3353adaf6318a8.png

I still see the same gaps, but now the buffer has time to fill up, before the merge of pipes happen.

Still, i dont recall this beeing the case in earlier playthroughs, has somebody noticed the same recently?

No, I haven't noticed anything as all my loops have been running just fine. But, as Gurgel mentioned, I always have at a minimum of a few pipes between the pump and the loop. (Mostly because I store liquids in centralized overpressure tanks so I have to run long lengths of pipes just to get to the use areas.) 

3 hours ago, McSanta said:

i dont recall this beeing the case in earlier playthroughs, has somebody noticed the same recently?

I have not specifically seen this on pumps, but I have seen this a few weeks ago with liquid reservoir outputs. These things do not operate continuously or with variable amounts of liquid; they are either on/off or provide 10kg or 0kg.

... at least what I've seen recently :)

14 hours ago, McSanta said:

Still, i dont recall this beeing the case in earlier playthroughs, has somebody noticed the same recently?

There was a larger change when Klei made the calculations for liquid multi-core and some behaviors have changed as a result. Nothing drastic, but your construction here may have been affected. 

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