thewreckedangle Posted February 16, 2020 Share Posted February 16, 2020 some kind of, idk, i was thinking a bell? player activated/automation enabled, makes all duplicants (or all selected dupes) go to it immediately. Link to comment Share on other sites More sharing options...
yoakenashi Posted February 16, 2020 Share Posted February 16, 2020 Decent idea. This can be roughly implemented now by trapping a critter behind an access restricted door behind a duplicant checkpoint. If you attack the critter, all combat capable duplicants will immediately path to the critter but get stuck in the checkpoint. Link to comment Share on other sites More sharing options...
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