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Error Occurred Please Restart Game


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1 hour ago, F1Ne5TGamer said:

So I downloaded the update and now my game says that an error has occurred and it needs to restart. I have looked at the logs, but I don't know what is causing the issue. Does anyone have some suggestions? I have like 500+ hours in this save and I would not like to lose it. 

output_log.txt

I believe this is probably due to the latest patch breaking mods.  Finding the broken mod can be tricky.

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I have also seen this issue:

[06:12:55.889] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active).
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UtilityNetworkManager`2[NetworkType,ItemType].AddToNetworks (System.Int32 cell, System.Object item, System.Boolean is_endpoint) [0x00091] in <cbde240e6e6140549ffbb38d5b681bb2>:0
  at Wire.OnSpawn () [0x00016] in <cbde240e6e6140549ffbb38d5b681bb2>:0
  at KMonoBehaviour.Spawn () [0x0005d] in <0074c3e353f546b9ae37fd8d309a2b1e>:0
Rethrow as Exception: Error in WireRefinedComplete.Wire.OnSpawn
  at KMonoBehaviour.Spawn () [0x000a6] in <0074c3e353f546b9ae37fd8d309a2b1e>:0
  at KMonoBehaviour.Start () [0x00008] in <0074c3e353f546b9ae37fd8d309a2b1e>:0
 
(Filename: <cbde240e6e6140549ffbb38d5b681bb2> Line: 0)

This happened when I was replacing a wire with refined wire (aka, a conductive wire) while deconstructing the wire.

Full log is attached:
output_log.txt

I think it is related to this recent change:

 

 

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