Argonium Posted February 3, 2020 Share Posted February 3, 2020 I usually use "continue" in loops to remove unwanted things, but its missing? Is there any "continue" statement in DS/DST? Link to comment Share on other sites More sharing options...
Ultroman Posted February 4, 2020 Share Posted February 4, 2020 (edited) It's not DS/DST that doesn't have "continue". Lua, the scripting language we write mods in, doesn't have "continue" It has "break" and "goto", which can be used to sort of mimic a "continue" (read the two top answers AND the comments(!!!))), but those workarounds are generally disliked, so we just try to write our code in ways which do not require a "continue" (like the link shows). Usually, this results in nested if-statements and/or subsequent if-statements and the use of a bool saying whether to skip the rest of the if-statements (which all check that that bool is not true before doing their actual checks). Edited February 8, 2020 by Ultroman Link to comment Share on other sites More sharing options...
Jessie_ Posted February 7, 2020 Share Posted February 7, 2020 just a note that since dst uses lua5.1, it has no "goto" statement like in the first answer in the link above 1 Link to comment Share on other sites More sharing options...
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