Developer Kevin Posted December 13, 2019 Developer Share Posted December 13, 2019 Hey Grifters! Wow! Amazing feedback, y'all! We're hard at work sorting through it and fixing things. Here's the first round of fixes applied to experimental. We're currently debating whether or not to batch-promote them all to release as a giant hotfix. That sounds like a good Friday thing to do, right? Lots of typos fixed! Dig now sets its own cost to 0 AFTER all other cost modifiers Fix crash when looking at unupgraded graft details Encumbered only gets triggered by attack cards (to prevent defend cards from triggering it) All Autodog Bites are now marked with the DEBUFF flag GraftCollection:NotOwned() now also checks if you have the upgraded version of the graft Rook-specific items in rook_item_actions are now strictly in the ROOK series instead of general Weak Point now only gets reduces by attacks, not just any card. It also decreases by 1 instead of being completely removed Multiple plays of dead draw no longer cancel the effects of previous dead draws clarify the description of bio-feedback (it's for combat only) show pending graft upgrades in the loot screen Fix card UI issue that was causing rook's interface to overlap health bars Update rook negotiaiotn tutorial art to get rid of button confusion. Added nilcheck so not having a default focus wont crash Fix red bandana upgarde description The socialize friend boon happens with people who like you, rather than love you, so that you can get the benefit of the relationship improvement Card removal option is a shop (for price calculation purposes) Rolled back some touch stuff that was interfering with the mkb setup for the tutorial screen Metallic enemies are immune to diseased Fix string for faction dislike Give hebbel a card shop Show graft upgrades in the compendium Hunker_down is now correctly marked as wild Gab now calls the Evoke() function instead of PlayCard() This solves an issue where Gab could be evoked from the resolve deck, chaining into an infinite View full update 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/114249-experimental-update-385777/ Share on other sites More sharing options...
Developer Kevin Posted December 13, 2019 Author Developer Share Posted December 13, 2019 Just pushed a couple of more fixes: Fix war_machine time limit (was operating on phases, not "today") Clarified the desc of Ricochet. It only gets triggered by damage from cards, i.e. ricochet wont bounce multiple times and burn wont trigger ricochet Reworked Rebound to only grant Counter. Increased said counter from 1 to 2 per card Burn now checks for surrender on all affected targets to ensure that enemies that have prepared attacks don't play those attacks if they should surrender Fixed invisible grenade launcher. Added a counter to the desc of weighted_coin fix dialog conditional on death that was evaluated before the battle Clarify the description of Take Supporters 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/114249-experimental-update-385777/#findComment-1291480 Share on other sites More sharing options...
ArtixBot Posted December 13, 2019 Share Posted December 13, 2019 I feel like some index got shifted, since some card art makes no sense and nearly every in-combat status icon is different from before. 2 Link to comment https://forums.kleientertainment.com/forums/topic/114249-experimental-update-385777/#findComment-1291498 Share on other sites More sharing options...
Developer Kevin Posted December 13, 2019 Author Developer Share Posted December 13, 2019 8 minutes ago, ArtixBot said: I feel like some index got shifted, since some card art makes no sense and nearly every in-combat status icon is different from before. Working on it. Something happened with our image atlaser. It has amazing timing. Ok. new build headed out (will take 20 minutes or so): Experimental 385833 Reexport image atlases from scratch (old data was sticking around in there and causing some issues) Preventing the spawned cards in battle from showing up where the mouse clicked, instead of the centre of the screen. Updating the text on the "Click to continue" banner based on the control input method. And removing the large tooltips from dealt cards Fixed bug where Scanned wouldn't trigger on surrendered targets. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/114249-experimental-update-385777/#findComment-1291502 Share on other sites More sharing options...
Developer Kevin Posted December 13, 2019 Author Developer Share Posted December 13, 2019 Alright. Just updated release to match experimental. They're going to be the same build until we next update something 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/114249-experimental-update-385777/#findComment-1291533 Share on other sites More sharing options...
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