Ultroman Posted December 13, 2019 Share Posted December 13, 2019 Opening Don't Starve Mod Tools Go to Steam and go to your Steam Library and enable showing of tools instead of only games. Then, find Don't Starve Mod Tools in the list and (maybe install and) run it. This dialogue will pop up. For uploading mods, we want the top option. You can see the other modding tools available in this list. Program Overview This is how the program looks for me (minus the red markings I made): Adding a New Mod When you click the "Add" button, you are presented with this screen, and it can be a little confusing at first: How To Use For the "Update Data" field at the top, select the folder where your final mod files are located. It will then fill out the fields below (except tags) using the data in your modinfo.lua file. The preview image it chooses is most likely wrong unless you've left a png version of the modicon in your mod folder. Go through the Field Explanations below, to make sure you put in the right things. Field Explanations * = requiredUpdate Data* - The folder where your final mod files are located.Update Preview Image* - This is the image file (jpg or png, NOT xml or tex) for the image you want to be the thumbnail for your mod on the workshop. You can change this later on your mod's workshop page. I usually use the image I used to create the modicon tex file.Update Details - Name* - The name of your mod on the workshop. In-game your mod will be named what you put in your modinfo.lua. Sometimes it's nice to be able to add "(fixed)" or "(HLI compatible)" only to the workshop name. You can change this later on your mod's workshop page.Update Details - Description - I don't think this is required. Let me know if it is. This is the description for your mod on the workshop. You can change this later on your mod's workshop page. It is in a so-called rich text format, so you can have things like headers, bold and italic text, etc. See Steam's Text Formatting Syntax. Here is an example I use: Spoiler [h1][b]Some Chapter Header In Bold[/b][/h1] Some text in the chapter, where some of it is [b]bold[/b] and some might be [i]italic[/i] or [b][i]both[/i][/b]. You can link to things as well, like [url=https://steamcommunity.com/comment/Recommendation/formattinghelp]Steam's Text Formatting Syntax[/url]. [b]Some Subheader Just In Bold[/b] You can do much better :) Upload redundant files - Normally, you don't want to do this. If you want to include readme's or something, you can check this box, but just make sure you don't upload unnecessary files, like your "exported" folder.Tags - These CAN be important. If your mod is a server mod, you should tick "server_admin". As for the rest, you should think about it when you first upload a mod. Don't just tick a bunch of them. Most of mine are simply "tweak" and "server_admin", because all they do is tweak variables, functionality and stuff. Editing an Existing Mod When you click the "Edit" button after selecting one of your mods in the list, you will be presented with the same menu as when adding a mod, only it is already filled out, but the checkboxes are not ticked. This is important. Only tick the checkboxes you want to make changes to. Any checkbox you tick, will replace whatever is on the workshop with what is put into the fields of this menu, when you click the "Publish!" button. If you have made a nice description on the workshop, you will notice that that is NOT the description you are seeing here. You are seeing the description you wrote in your modinfo.lua file. Given the restrictions on the length of the in-game description and the differences in syntax, you should keep them different, so never tick that "Update Details" checkbox, unless you are adding a new mod. You can change the name of the mod individually on the Steam Workshop and in the modinfo.lua file, so there is no reason to ever check "Update Details". This is what "Auto Stack and Pick Up" looks like, and the only checkbox I tick is the "Update Data" checkbox to upload the updated files: Limitations Maximum size is about 100mb. Don't know of any other, except what's in the Troubleshooting chapter below. Troubleshooting There are plenty of thins that can go wrong when uploading a mod, and there are restrictions. There could be several reasons why your mod is being rejected. A few are specifically mentioned below, while most are explained by the "EResult" returned by Steam, which you can find near the bottom of the ModUploader.log file (just find the last couple of instances of the text "EResult", without the quotation marks, in ModUploader.log). Sometimes the server is busy. If your mod is larger than 100mb, it will be rejected. Many things can go wrong. This should at least give you a starting point. You need to find your ModUploader.log file, in order to determine what the error was. It is located at:<Windows Harddrive>:/Users/<USERNAME>/AppData/Local/Don't Starve Mod Uploader/ModUploader.log Note that the AppData folder is hidden, so you need to either turn on showing hidden files and folders in Windows Explorer, or type in the whole path manually into the file path of Windows Explorer. List of all the EResult errors and their meanings: Spoiler EResult 0 = EResult_Invalid EResult 1 = EResult_OK EResult 2 = EResult_Fail EResult 3 = EResult_NoConnection EResult 5 = EResult_InvalidPassword EResult 6 = EResult_LoggedInElsewhere EResult 7 = EResult_InvalidProtocolVer EResult 8 = EResult_InvalidParam EResult 9 = EResult_FileNotFound EResult 10 = EResult_Busy EResult 11 = EResult_InvalidState EResult 12 = EResult_InvalidName EResult 13 = EResult_InvalidEmail EResult 14 = EResult_DuplicateName EResult 15 = EResult_AccessDenied EResult 16 = EResult_Timeout EResult 17 = EResult_Banned EResult 18 = EResult_AccountNotFound EResult 19 = EResult_InvalidSteamID EResult 20 = EResult_ServiceUnavailable EResult 21 = EResult_NotLoggedOn EResult 22 = EResult_Pending EResult 23 = EResult_EncryptionFailure EResult 24 = EResult_InsufficientPrivilege EResult 25 = EResult_LimitExceeded EResult 26 = EResult_Revoked EResult 27 = EResult_Expired EResult 28 = EResult_AlreadyRedeemed EResult 29 = EResult_DuplicateRequest EResult 30 = EResult_AlreadyOwned EResult 31 = EResult_IPNotFound EResult 32 = EResult_PersistFailed EResult 33 = EResult_LockingFailed EResult 34 = EResult_LogonSessionReplaced EResult 35 = EResult_ConnectFailed EResult 36 = EResult_HandshakeFailed EResult 37 = EResult_IOFailure EResult 38 = EResult_RemoteDisconnect EResult 39 = EResult_ShoppingCartNotFound EResult 40 = EResult_Blocked EResult 41 = EResult_Ignored EResult 42 = EResult_NoMatch EResult 43 = EResult_AccountDisabled EResult 44 = EResult_ServiceReadOnly EResult 45 = EResult_AccountNotFeatured EResult 46 = EResult_AdministratorOK EResult 47 = EResult_ContentVersion EResult 48 = EResult_TryAnotherCM EResult 49 = EResult_PasswordRequiredToKickSession EResult 50 = EResult_AlreadyLoggedInElsewhere EResult 51 = EResult_Suspended EResult 52 = EResult_Cancelled EResult 53 = EResult_DataCorruption EResult 54 = EResult_DiskFull EResult 55 = EResult_RemoteCallFailed EResult 56 = EResult_PasswordUnset EResult 57 = EResult_ExternalAccountUnlinked EResult 58 = EResult_PSNTicketInvalid EResult 59 = EResult_ExternalAccountAlreadyLinked EResult 60 = EResult_RemoteFileConflict EResult 61 = EResult_IllegalPassword EResult 62 = EResult_SameAsPreviousValue EResult 63 = EResult_AccountLogonDenied EResult 64 = EResult_CannotUseOldPassword EResult 65 = EResult_InvalidLoginAuthCode EResult 66 = EResult_AccountLogonDeniedNoMail EResult 67 = EResult_HardwareNotCapableOfIPT EResult 68 = EResult_IPTInitError EResult 69 = EResult_ParentalControlRestricted EResult 70 = EResult_FacebookQueryError EResult 71 = EResult_ExpiredLoginAuthCode EResult 72 = EResult_IPLoginRestrictionFailed EResult 73 = EResult_AccountLockedDown EResult 74 = EResult_AccountLogonDeniedVerifiedEmailRequired EResult 75 = EResult_NoMatchingURL EResult 76 = EResult_BadResponse EResult 77 = EResult_RequirePasswordReEntry EResult 78 = EResult_ValueOutOfRange EResult 79 = EResult_UnexpectedError EResult 80 = EResult_Disabled EResult 81 = EResult_InvalidCEGSubmission EResult 82 = EResult_RestrictedDevice EResult 83 = EResult_RegionLocked EResult 84 = EResult_RateLimitExceeded EResult 85 = EResult_AccountLoginDeniedNeedTwoFactor EResult 86 = EResult_ItemDeleted EResult 87 = EResult_AccountLoginDeniedThrottle EResult 88 = EResult_TwoFactorCodeMismatch EResult 89 = EResult_TwoFactorActivationCodeMismatch EResult 90 = EResult_AccountAssociatedToMultiplePartners EResult 91 = EResult_NotModified EResult 92 = EResult_NoMobileDevice EResult 93 = EResult_TimeNotSynced EResult 94 = EResult_SMSCodeFailed EResult 95 = EResult_AccountLimitExceeded EResult 96 = EResult_AccountActivityLimitExceeded EResult 97 = EResult_PhoneActivityLimitExceeded EResult 98 = EResult_RefundToWallet EResult 99 = EResult_EmailSendFailure EResult 100 = EResult_NotSettled EResult 101 = EResult_NeedCaptcha EResult 102 = EResult_GSLTDenied EResult 103 = EResult_GSOwnerDenied EResult 104 = EResult_InvalidItemType EResult 105 = EResult_IPBanned EResult 106 = EResult_GSLTExpired EResult 107 = EResult_InsufficientFunds EResult 108 = EResult_TooManyPending EResult 109 = EResult_NoSiteLicensesFound EResult 110 = EResult_WGNetworkSendExceeded EResult 111 = EResult_AccountNotFriends EResult 112 = EResult_LimitedUserAccount EResult 113 = EResult_CantRemoveItem It complains about EResult 9 or my preview image! It doesn't allow you to add or update two mods in succession with the same new preview image, which is annoying for me since I have both DS and DST versions of almost all my mods, which I usually update simultaneously xD Even if they are different mods or for different games. The solution is to make an insignificant change to a single pixel on the preview image and save it, perhaps as a new file, and then use that for the second upload. It complains about a version number! There is a version number in your modinfo.lua file which MUST be incremented every single time you upload a new version of the mod (so, only when the "Update Data" checkbox is checked). See the guide below on how modinfo.lua works. Extra Curriculum See this post on how to use modinfo.lua See this newcomer post if you are new to modding for DS / DST or would like a few good pointers. Link to comment Share on other sites More sharing options...
Ultroman Posted December 13, 2019 Author Share Posted December 13, 2019 Whoops. I messed up. Can some admin move this to the Don't Starve - Mods and Tools => Tutorials and Guides subforum ? And maybe pin it? We are getting a few questions about this since Steam's UI changes. Link to comment Share on other sites More sharing options...
myxal Posted December 16, 2019 Share Posted December 16, 2019 On 12/13/2019 at 6:56 PM, Ultroman said: There is a version number in your modinfo.lua file which MUST be incremented every single time Fun fact: you only need to change the version string - you can rollback an older version if needed, or have completely alien versioning sequence. Link to comment Share on other sites More sharing options...
Ultroman Posted December 16, 2019 Author Share Posted December 16, 2019 13 hours ago, myxal said: Fun fact: you only need to change the version string - you can rollback an older version if needed, or have completely alien versioning sequence. LoL, it only checks if it's concurrent? I guess that's all it needs, and leaves it flexible. Link to comment Share on other sites More sharing options...
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