icantevenname Posted October 22, 2019 Share Posted October 22, 2019 Is it possible to have a player character dry off slower? Link to comment Share on other sites More sharing options...
Jessie_ Posted October 23, 2019 Share Posted October 23, 2019 take a look at GetDryingRate at line 231 of data/scripts/components/moisture.lua: function Moisture:GetDryingRate(moisturerate) -- Don't dry if it's raining if (moisturerate or self:GetMoistureRate()) > 0 then return 0 end local heaterPower = self.inst.components.temperature ~= nil and math.clamp(self.inst.components.temperature.externalheaterpower, 0, 1) or 0 local rate = self.baseDryingRate + easing.linear(heaterPower, self.minPlayerTempDrying, self:GetSegs() < 3 and 2 or 5, 1) + easing.linear(TheWorld.state.temperature, self.minDryingRate, self.maxDryingRate, self.optimalDryingTemp) + easing.inExpo(self:GetMoisture(), 0, 1, self.maxmoisture) return math.clamp(rate, 0, self.maxDryingRate + self.maxPlayerTempDrying) end there seems to be a variety of ways to affect the drying rate, like you could override this function to lower its return value for example Link to comment Share on other sites More sharing options...
icantevenname Posted October 23, 2019 Author Share Posted October 23, 2019 9 minutes ago, Jessie223 said: take a look at GetDryingRate at line 231 of data/scripts/components/moisture.lua: function Moisture:GetDryingRate(moisturerate) -- Don't dry if it's raining if (moisturerate or self:GetMoistureRate()) > 0 then return 0 end local heaterPower = self.inst.components.temperature ~= nil and math.clamp(self.inst.components.temperature.externalheaterpower, 0, 1) or 0 local rate = self.baseDryingRate + easing.linear(heaterPower, self.minPlayerTempDrying, self:GetSegs() < 3 and 2 or 5, 1) + easing.linear(TheWorld.state.temperature, self.minDryingRate, self.maxDryingRate, self.optimalDryingTemp) + easing.inExpo(self:GetMoisture(), 0, 1, self.maxmoisture) return math.clamp(rate, 0, self.maxDryingRate + self.maxPlayerTempDrying) end there seems to be a variety of ways to affect the drying rate, like you could override this function to lower its return value for example I'll fiddle around with this stuff until I run out ideas. This isn't that big of a priority to be honest, but thanks for the info anyway. Link to comment Share on other sites More sharing options...
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