Makana Posted October 20, 2019 Share Posted October 20, 2019 One issue I've been running into is the "popped eardrums" debuff/stressor that happens when dupes transition between spaces of different air pressure. I've had trouble keeping track of it, because unlike every other debuff that my dupes experience, I can not flip on an overlay to easily see where there are issues. I think it would be very useful to add an overlay that shows the density of tiles. Link to comment Share on other sites More sharing options...
SharraShimada Posted October 21, 2019 Share Posted October 21, 2019 Popped Eardrums are the least use for such a feature. Once your dupes have suits, they wont be bothered with this anymore. But it would be nice to know pressure areas to see if there will be a problem with vents and such. Link to comment Share on other sites More sharing options...
Sasza22 Posted October 21, 2019 Share Posted October 21, 2019 More info is always useful. I remember i had the same issues when i first started playing. Definetly we could use an indicator when gasses are over the usual pressure safe for dupes (or below if it ever becomes a thing) or for liquids to see where there is more mass per tile then natural and where tiles can break due to pressure damage. Link to comment Share on other sites More sharing options...
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