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Who needs to cool vacuum refineries?


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Melting insulation? Setting up a regolith turbine plant? You may be worried about all the effort to cool the metal refinery off so it doesn't take heat damage. But why bother? Just add the repair materials to the delivery ingredients.

The worker needs to wait for the refinery to refill it's not-so-cool coolant anyway, and with a good operating skill this leaves enough time to manually deliver all 4 ingredients and perform the repair themselves.  The coolant pipe never stops flowing. The locked door lets him out at the end of the cycle (no one else can get in).

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Advantages:

1. No fuss from setting up a tile of liquid and supplying cooling.

2. Uses up a resource we have way too much of.

3. Easier to clean up if something goes wrong and the pipes break.

Disadvantages:

1. More conveyor rails to set up.

2. The refinery will melt when it reaches 1410C. This takes a LONG time considering they only start to overheat when ~50-70C above the built temperature. We get ~20-30 times more time. It heats up by about 1.2C per smelt regardless of what is smelted, that's >1000 smelts! Turning off coolant flow and manually rebuilding it every eon or so should work.

^^

I'm the kind of guy who does an "industrial room" with 30°C tiles and oxygen, and maybe some delicate flowers. So these solutions crack me up :D

 

I do have a question, about repairs. Do they eat up materials when they repair? I often seen materials fall from the damaged/broken buildings once they're done being repaired, so I assume it was just costing time, not materials (dupes would just bring new mats, and then the old "broken" ones would fall on the ground).

But I'm not sure. And your setup seems to suggest that repairs do consume materials...?

It's clever, but you could also just build them out of ceramics, enjoy the +200C overheat temp, and either rebuild them when they overheat after a couple of hundred uses - or, you know, figure out a way to cool them, even with just a buffer. The puddle and a few dirt tempshift plates don't take long to set up, and you'll probably be done with the save before that thing would ever overheat. :)

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This is a lot of thermal mass, and all 10 plates are touching the puddle. You have about 5000 uses before overheating with 0 tinkering.

 

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