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Not that easy made... Power is pure virtual. Its produced, and its consumed. Then there is some loss by batterys and thats it.

Water on the other hand. How does the system know, whats the small botthles of water everywhere are for? Is this storage, is it random drop off? Is it just cleaning the floor? 

Sure, you could have a graph water produced/water removed from the world, but that tells you nearly nothing at all.

The game already tracks all the bottled water dupes can reach, but it doesn`t track water in pipes, reservoirs and open pools (except what is reachable via the pitcher pump).

A graph showing water consumption, polluted water production, amount of water cleaned etc. But at least for now the game has trouble tracking your water reserves as a whole.

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