calibayzone Posted September 18, 2019 Share Posted September 18, 2019 It's been done with gases, but what about liquids? The trouble is there is no temperature at which all liquids exist. But it is possible to select 11 temperatures that together cover all coexist-able liquid pairs (I only include obtainable liquids). At each temperature we can order the liquids by decreasing density: -259 to -252 [temperature ranges ignore superheating/cooling]: Super coolant, Hydrogen. ~-183: Super coolant, Methane, Oxygen. The methane and oxygen coexist only because of super heating and cooling. -50 to -48: Super coolant, Napthla, petroleum, ethanol, CO2, Chlorine. -40 to -35: Crude (the heaviest liquid in the game), Super coolant, Napthla, Petroleum, Ethanol, Chlorine. With super heating of CO2 and super cooling of Crude, this range may be able to be combined with the last range. 44 to 78: Crude, Super coolant, Napthla, Petroleum, Ethanol, Phosphorus, Brine, Salt Water, Polluted water, Water, Visco gel (the least heavy and least dense liquid in the game). 115 to 119: Crude, Super coolant, Napthla, Petroleum, Sulfur, Phosphorus, Polluted water, Visco gel. 327 to 400: Crude, Super coolant, Lead, Napthla, Petroleum, Visco Gel. 1410 to 1464: Lead = Gold, Steel = Copper, Aluminum, Magma = Glass, Salt. In the screenshots below checkerboards indicate equal densities. It is not possible to have a checkerboard with different density liquids. 1535 to 1749: Lead = Gold, Steel = Copper, Iron = Aluminum, Magma = Glass. ~2477: Gold, Niobium, Steel = Copper, Iron = Aluminum. The aluminum can withstand a little superheating to a limit of ~2526C. 3552 to 3827: Carbon, Steel, Niobium, Tungsten. 9000 kg of each liquid in the screenshots below. Link to comment https://forums.kleientertainment.com/forums/topic/111875-liquid-densities/ Share on other sites More sharing options...
calibayzone Posted September 18, 2019 Author Share Posted September 18, 2019 5 minutes ago, Saturnus said: Other than lead obviously. Fixed and post edited, my mistake. Super coolant, Lead, Magma, Niobium, and Tungsten cover absolute zero to ~6000K. Link to comment https://forums.kleientertainment.com/forums/topic/111875-liquid-densities/#findComment-1261880 Share on other sites More sharing options...
mathmanican Posted September 18, 2019 Share Posted September 18, 2019 If you were not aware, there is a "Molar Mass" variable attached to each liquid (see https://oni-db.com/). The list you gave can be obtained from this. Here a screenshot of this information, sorted by "Molar Mass." Spoiler Your picture is pretty fun looking. Link to comment https://forums.kleientertainment.com/forums/topic/111875-liquid-densities/#findComment-1261984 Share on other sites More sharing options...
BLACKBERREST3 Posted September 18, 2019 Share Posted September 18, 2019 This is why I want to have an excel spreadsheet, so I can just sort by temperature min-max. I used to have a really good one with all mats, temp range, molar mass, layers, and links to what they phase changed into. I decided to scrap it because of two reasons. 1. brothgar used it in one of his vids without crediting me, i forgot which one, but if you see "main" as the title with tabs like "liquid" and "materials" on the bottom then that was me. I still watch his vids, he's entertaining. This was a time before I went to the forums. 2. It was way too much work, the game had changed by a pretty large margin when I was 80% done with it. I decided it was better to scrap it and wait till the updates slowed down. The work it would have taken to find all the changes was not worth it to me. With everything I know about the game now and the fact that it has been released already, I might start on it again. This time however, I might enlist the help of the forums after I scrape what is on oni-db. I won't include any mathematical tools even though I could because https://oni-assistant.com/ does the job already. It's still a lot of work, but it is so handy to have. ideas to have included in it are Critters oni db, but with more info on critters Materials basically oni db Buildings -Tile dimensions -Light bonus - Layers I'll think of more when I need it. I'm pretty sure a lot of people have been using their own form of excel spreadsheets already. Link to comment https://forums.kleientertainment.com/forums/topic/111875-liquid-densities/#findComment-1261987 Share on other sites More sharing options...
mathmanican Posted September 18, 2019 Share Posted September 18, 2019 2 minutes ago, BLACKBERREST3 said: I'm pretty sure a lot of people have been using their own form of excel spreadsheets already. This should get you the information you are after pretty quickly, as well as code to help you extract whatever you want. Pitty our friend R9MX4 left the forums. The critter database used to be amazing. Link to comment https://forums.kleientertainment.com/forums/topic/111875-liquid-densities/#findComment-1261988 Share on other sites More sharing options...
BLACKBERREST3 Posted September 18, 2019 Share Posted September 18, 2019 I didn't read the post very well cause I saved the pictures, I didn't see the excel link I even added it to the university already. This gives me a head start at least. Link to comment https://forums.kleientertainment.com/forums/topic/111875-liquid-densities/#findComment-1261990 Share on other sites More sharing options...
BLACKBERREST3 Posted September 18, 2019 Share Posted September 18, 2019 43 minutes ago, mathmanican said: Pitty our friend R9MX4 left the forums. I don't know the history that well, but i do remember that one, I used to use that critter database all the time, then he deleted it . I respect his decision, but that doesn't mean another one won't be created. I just want to finish my base before I start another project though. Link to comment https://forums.kleientertainment.com/forums/topic/111875-liquid-densities/#findComment-1262004 Share on other sites More sharing options...
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