ChrisBit Posted September 13, 2019 Share Posted September 13, 2019 I just wanted to post my initial findings on liquid light absorption: Petroleum seems to have a linearily increasing light absorption up to full absorption at a tile mass of about 200 kg. This means that a thin layer of petroleum is suitable for heat transfer in a regolith clearing layer in a solar panel setup. Gas light absorption also seems dependent on the tile mass. Background: Reading an old post on light absorption made me discard the idea of using free liquid for heat transfer above solar panels, and instead spent a long time working on an oxygen gas heat transfer based setup, that turned out to be problematic as I did not know that miners could not mine through open doors. Since that original forum thread is locked, I started this one, just so others can avoid doing the same mistake. Still, a big thanks for the detailed work there, ThunderLock. I wish these things were properly documented ingame, but then again, it also encourage people to learn a bit about scientific experiemnts to determine how the game works. Link to comment https://forums.kleientertainment.com/forums/topic/111650-liquid-and-gas-light-absorption/ Share on other sites More sharing options...
thorstein92 Posted September 13, 2019 Share Posted September 13, 2019 what you think about.liquid sulfur for this purpose? Link to comment https://forums.kleientertainment.com/forums/topic/111650-liquid-and-gas-light-absorption/#findComment-1258802 Share on other sites More sharing options...
Coolthulhu Posted September 13, 2019 Share Posted September 13, 2019 I use tiny puffs of oxygen for this. 100g/s of oxygen is enough to cool down an array of steel miners spanning ~35% of the width of the map. Oxygen is the only element that doesn't block any light. Link to comment https://forums.kleientertainment.com/forums/topic/111650-liquid-and-gas-light-absorption/#findComment-1258827 Share on other sites More sharing options...
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