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It'd be a lot of work hooking into all of the brains for all prefabs to stop them from ticking, components and getting each one to stop functioning, physics/locomotor/etc and freeze them.  Then have it be able to resume as if nothing happened.

Admittedly I haven't had reason to look at any of the code part of this yet, but...

This Workshop mod character has a time stop ability that does exactly what Zalph mentioned:
https://steamcommunity.com/sharedfiles/filedetails/?id=1837053004

The one thing that I noticed it lacks in playtesting is that it doesn't stop world time...as in the ticking from morning to noon to night. So that could require more digging.

Edited by maradyne

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