noobyt2 Posted September 7, 2019 Share Posted September 7, 2019 is it possible if so how? Link to comment https://forums.kleientertainment.com/forums/topic/111404-making-a-stop-time-ability/ Share on other sites More sharing options...
CarlZalph Posted September 8, 2019 Share Posted September 8, 2019 It'd be a lot of work hooking into all of the brains for all prefabs to stop them from ticking, components and getting each one to stop functioning, physics/locomotor/etc and freeze them. Then have it be able to resume as if nothing happened. Link to comment https://forums.kleientertainment.com/forums/topic/111404-making-a-stop-time-ability/#findComment-1255603 Share on other sites More sharing options...
maradyne Posted September 8, 2019 Share Posted September 8, 2019 (edited) Admittedly I haven't had reason to look at any of the code part of this yet, but... This Workshop mod character has a time stop ability that does exactly what Zalph mentioned:https://steamcommunity.com/sharedfiles/filedetails/?id=1837053004 The one thing that I noticed it lacks in playtesting is that it doesn't stop world time...as in the ticking from morning to noon to night. So that could require more digging. Edited September 8, 2019 by maradyne Link to comment https://forums.kleientertainment.com/forums/topic/111404-making-a-stop-time-ability/#findComment-1255653 Share on other sites More sharing options...
noobyt2 Posted September 8, 2019 Author Share Posted September 8, 2019 its for dst eeeeeeeeeeeeeee but thank you for the help Link to comment https://forums.kleientertainment.com/forums/topic/111404-making-a-stop-time-ability/#findComment-1255889 Share on other sites More sharing options...
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