FancyBonnie Posted September 1, 2019 Author Share Posted September 1, 2019 Did testing with a friend, found out if you use the nightmare amulet you don't get the health drain. Link to comment https://forums.kleientertainment.com/forums/topic/111076-beginner-starting-a-character-mod-any-tipshelp/page/2/#findComment-1252724 Share on other sites More sharing options...
Ultroman Posted September 1, 2019 Share Posted September 1, 2019 17 hours ago, FancyBonnie said: inst:ListenForEvent("oneat", function(inst, data) if inst.components.talker ~= nil and data and data.food and data.food:HasTag("meat") then inst.components.talker:Say("Ugh, my stomach will never get used to meat..") end end) -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "wybie.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "wilson" I assume I put it correct? It says the "inst isn't declared" EDIT: I put it under it and it worked. Weird. The inst:ListenForEvent has to be inside the master_postinit function. Link to comment https://forums.kleientertainment.com/forums/topic/111076-beginner-starting-a-character-mod-any-tipshelp/page/2/#findComment-1252936 Share on other sites More sharing options...
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