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The game did not allow temperatures to go above 10000°C

And now i also got warning messages about a maximum for tilemass, i have not tested it out what happens if i go above it.

 

This is seriously hampering modding creativity and i would rather like to have float.max as limit for temperature and mass if you want to make sure the game cannot accidentally be crashed by a map manipulation.

As example i have an idea for "geological bombs" as geological feature, I would there transform a ring of elements to abyssalite and inside i would add magma and maybe an element.

Then i would increase the mass and temperature of the magma every day until it pops on its own.

This obviously would be limited by max temperature and if there now is a max mass for magma the idea might be impossible.

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On 8/8/2019 at 9:19 AM, Rainbowdesign said:

The game did not allow temperatures to go above 10000°C

That's because that's the temperature that duplicants melt at, and a melting duplicant will just end up melting into itself and causing the universe to implode in on itself.

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