. . . Posted July 28, 2019 Share Posted July 28, 2019 Hello! So I was wonder is it possible to hide a certain crafting recipe for a specific character because I don't want them to be able to craft a certain item. Thanks for any help and reading, have a good day/night ! Link to comment Share on other sites More sharing options...
Ultroman Posted July 28, 2019 Share Posted July 28, 2019 (edited) The builder_replica component (the client version of the builder component) has a RemoveRecipe function. See if you can make that work. If not, you can extend/chain the three functions CanBuild, CanLearn and KnowsRecipe in BOTH the builder and the builder_replica components, and simply return false, without calling the original functions, if the recname parameter is the recipe you want to disable. That's only 4 lines of code times 6. But I'd bet RemoveRecipe on the replica works. Edited July 28, 2019 by Ultroman Link to comment Share on other sites More sharing options...
Serpens Posted July 28, 2019 Share Posted July 28, 2019 (edited) If above does not work (I guess it wont work if you are host of the world?): All recipes can have a "builder_tag". builder_tag means only characters with this tag can build it. So you could make an AddPlayerPostInit and give every player, except if they play your character, a new builder_tag and add this builder_tag to the recipe. This of course only works if the recipe does not have already a builder tag, like the ones exclusive to special characters. To change a builder tag for an existing recipe, you can use this code (everyhting into modmain): for k,v in pairs(GLOBAL.AllRecipes) do -- loop over all existing recipes if v.name=="axe" then -- find the one we are looking for if v.builder_tag==nil then -- make sure it does not already have a builder tag. in this case this code wont be a good idea v.builder_tag = "canbuildaxe" -- change the builder_tag without overwriting anything else else print("axe already has a builder_tag, overwriting it is no good idea") end end end edit: removed CanLearn code, because I'm not sure if this is the intended result Edited July 28, 2019 by Serpens Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now