icantevenname Posted July 22, 2019 Share Posted July 22, 2019 If "inst.components.temperature.overheattemp = XX" changes when characters overheat, then what changes when they freeze? I've tried to guess my way through, but nothing seems to work. This isn't too important though. Link to comment Share on other sites More sharing options...
Ultroman Posted July 22, 2019 Share Posted July 22, 2019 You can't. The freezing temperature is inexplicably hard-coded to 0 in the ReCalc function in temperature.lua. You'd have to fully overwrite the code for this function in order to change it, which is not recommended for compatibility reasons. You can make the character freeze slower by increasing their inherentinsulation, though. Link to comment Share on other sites More sharing options...
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