dycdycdyc Posted July 21, 2019 Share Posted July 21, 2019 Even though I used "MakeInventoryFloatable", there is still no ripple. I checked staffs.zip. No ripple texture was found. Link to comment https://forums.kleientertainment.com/forums/topic/109159-how-to-make-water-ripples-for-custom-items/ Share on other sites More sharing options...
zetake Posted July 21, 2019 Share Posted July 21, 2019 (edited) Try inst.components.floatable.useownripples = false Or add own riples to on water animation. Edited July 21, 2019 by zetake Link to comment https://forums.kleientertainment.com/forums/topic/109159-how-to-make-water-ripples-for-custom-items/#findComment-1229433 Share on other sites More sharing options...
dycdycdyc Posted July 21, 2019 Author Share Posted July 21, 2019 I never set inst.components.floatable.useownripples, so it should be nil. I want to use the buildin ripples, but don't know how the "OverrideSymbol" works. What do I need to do in my custom animation? Link to comment https://forums.kleientertainment.com/forums/topic/109159-how-to-make-water-ripples-for-custom-items/#findComment-1229446 Share on other sites More sharing options...
zetake Posted July 21, 2019 Share Posted July 21, 2019 IDK, I can't make custom prefab to use them... :C But, if you will add <timeline id="1" name="ripple2"> <timeline id="2" name="shadow_0"> <timeline id="3" name="shadow_1"> <timeline id="4" name="shadow_2"> to water animation, it will work. You can fin ripples in log.zip Link to comment https://forums.kleientertainment.com/forums/topic/109159-how-to-make-water-ripples-for-custom-items/#findComment-1229457 Share on other sites More sharing options...
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