FuzzyFaceLynx Posted July 18, 2019 Share Posted July 18, 2019 Can we got an additional effect based on the hats we put on our dupes? I.E. Tidying/Plumbing hats have galoshes that gives immunity to the soggy feet debuff 2nd and 3rd level Mining hats give the ability to mine an additional block of similar hardness at the same time Artists Hats give a small decor boost in the area like the Snazzy outfits. Construction hats give Dupes the ability to work on more than one construction project at the same time. Electrical Engineer hats lets dupes use electrical tuning on one more machine per chip. Research hats gives a dupe a flat increase to all skills but physical ones(strength and athletics) based on hat rank. Cooking hats increase the total KG of the finished product by 10% based on hat level. Ranching hats increase the duration of groomed buffs on the critters or maybe increase the reproduction rate of the critters. Farming hats add half a cycle to micronutrients buff per rank of hats. These aren't game breaking but honestly hats have no real function anymore since they aren't tied to "Jobs" anymore giving them some function would increase the usefulness of specializing your dupes and also give those who have earned that level 3 hat that little boost in their preferred work task. TD:LR Hats make good dupes gooder at what they do good. Link to comment https://forums.kleientertainment.com/forums/topic/108999-hat-functionadditional-effect-addition/ Share on other sites More sharing options...
Reynard the Fox Posted July 18, 2019 Share Posted July 18, 2019 Hats' function is to easily distinguish area of responsibility of dupes in a crowded base. Learned skills already give some permanent boost. Making dupes "gooder at what they do good" at no cost is imbalance itself. Moreover, "+1 hats" will lead to micromanagement hell changing miner's helmet to artist's cap and back again 10 times per cycle trying to achieve maximum efficiency and people abusing certain hat irrelevant to dupe's activity. E.g., every colony would be stuffed with plumbers if plumber's hat allow to freely walk through water airlocks. Not to mention another forum war with people complaining one hat being over/underpowered. IMO hats doing their job quite fine being cosmetic accessory. I may put any hat on any dupe. Please leave this choice to me and not to pressing circumstances. Now I may even decide to leave that poor dupe completely hatless and irish. Except for you Mi-Ma, this hairstyle is awful please wear anything. Link to comment https://forums.kleientertainment.com/forums/topic/108999-hat-functionadditional-effect-addition/#findComment-1227595 Share on other sites More sharing options...
Sasza22 Posted July 18, 2019 Share Posted July 18, 2019 I`d like to the auto priority function to come back. Just so you could set dupes to prioritise the job they got the hat for. Link to comment https://forums.kleientertainment.com/forums/topic/108999-hat-functionadditional-effect-addition/#findComment-1227737 Share on other sites More sharing options...
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