Jump to content

Duplicant Checkpoint mode


Recommended Posts

Duplicant checkpoints currently do not block duplicants from pathing through. Doors do prevent pathing, but you cannot change the directionality of a door by automation.

So if you want to either allow duplicants go both way, or only one way, without pathing, you currently need a separate entrance and exit.

I suggest adding an option to the checkpoint 'wait for checkpoint to open' that controls if Duplicants should try pathing through a closed checkpoint or not.

It`s easy to make a setup with 2 doors one on top of another. The bottom one being controlled by automation and the top being one way only. This way you can have an entrance that`s automated for one way only (like you want the checkpoint to be) and it doesn`t use power.

While the door approach works, it requires dupes to change level as in they need to climb over the closed door. On top of that you add a delay in dupes waiting for a door, which you only need to control dupe access.

It would actually be nice to have a button on checkpoints, which turns pathing on/off. It's a question of being able to add dupe access control without adding a door delay and it has several useful use cases.

18 hours ago, Sasza22 said:

It`s easy to make a setup with 2 doors one on top of another. The bottom one being controlled by automation and the top being one way only. This way you can have an entrance that`s automated for one way only (like you want the checkpoint to be) and it doesn`t use power.

I did it with doors before, but it is rather ugly. It is by no means a great change, but it would add some utility to a sparsely used building

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...