Grey Nycidian Posted June 28, 2019 Share Posted June 28, 2019 Dupes don't just visit them like one might assume from the description nor is there anyway to prioritize or assign the rooms to dupes so the will visit. I tries building a water cooler so the dupes would visit during downtime but this invalidates the room. The only way I can see the room currently working is to place it on a path where dupes have to travel through, though I have not tested whether this will work yet. Also the rooms did not count oxyfern as wild plants in my game just an FYI Link to comment https://forums.kleientertainment.com/forums/topic/108037-nature-preserves-and-park-issue/ Share on other sites More sharing options...
goboking Posted June 28, 2019 Share Posted June 28, 2019 They should make water coolers and park signs idle points and let us set priorities on them. 16 minutes ago, Grey Nycidian said: Also the rooms did not count oxyfern as wild plants in my game just an FYI When I tried, wild-growing decorative plants didn't count either. Link to comment https://forums.kleientertainment.com/forums/topic/108037-nature-preserves-and-park-issue/#findComment-1215491 Share on other sites More sharing options...
Grey Nycidian Posted June 28, 2019 Author Share Posted June 28, 2019 Tested the path through and does not seem to work, Link to comment https://forums.kleientertainment.com/forums/topic/108037-nature-preserves-and-park-issue/#findComment-1215526 Share on other sites More sharing options...
Weyred Posted June 29, 2019 Share Posted June 29, 2019 I made a bug report about the unclear requirements to qualify as a park. Confusion over the usage of the parks might be another good ticket to open! Link to comment https://forums.kleientertainment.com/forums/topic/108037-nature-preserves-and-park-issue/#findComment-1216527 Share on other sites More sharing options...
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