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Hello, I was wondering if anyone know's how to make a prefab capable of putting out fires like from the firepit and stuff.

I looked in inv_rocks_ice and thought the "smotherer" component would work, but it seems to do nothing :(..

Thanks for any help and for reading, have a great day :D!

ACTIONS.SMOTHER.fn = function(act)
    if act.target.components.burnable and act.target.components.burnable:IsSmoldering() then
        local smotherer = act.invobject or act.doer
        act.target.components.burnable:SmotherSmolder(smotherer)
        return true
    end
end

ACTIONS.MANUALEXTINGUISH.fn = function(act)
    if act.invobject:HasTag("frozen") and act.target.components.burnable and act.target.components.burnable:IsBurning() then
        act.target.components.burnable:Extinguish(true, TUNING.SMOTHERER_EXTINGUISH_HEAT_PERCENT, act.invobject)
        return true
    end
end

So, from this, you should give it the frozen tag to let it extinguish.

 

Likewise with the tag you automagically get the events "firemelt" and "stopfiremelt" that you can choose to handle.

 

There is the alternative that you could create your own action for the item and make use of the wateryprotection component like what waterballons use.

--master post init
inst.components.wateryprotection.extinguishheatpercent = TUNING.WATERBALLOON_EXTINGUISH_HEAT_PERCENT
inst.components.wateryprotection.temperaturereduction = TUNING.WATERBALLOON_TEMP_REDUCTION
inst.components.wateryprotection.witherprotectiontime = TUNING.WATERBALLOON_PROTECTION_TIME
inst.components.wateryprotection.addwetness = TUNING.WATERBALLOON_ADD_WETNESS


--action callback
inst.components.wateryprotection:SpreadProtection(inst)
or
inst.components.wateryprotection:SpreadProtectionAtPoint(x, y, z, dist, noextinguish)

 

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