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Dupes won't deliver coal to generator


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5 hours ago, SharraShimada said:

Has anybody thought about the possibility, Klei wants it that way, because the consider coal generators as starter tech, and should be replaced soon, while your power grid becomes more and more complex?

This might be what they intended but can`t be an excuse for them not working properly at times. Their downside should be management requiring dupe work and coal being limited (yes renewable through hatches or rockets but that takes some work).

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42 minutes ago, Sasza22 said:

This might be what they intended but can`t be an excuse for them not working properly at times.

I think it works as intended when it was new. The problem is that the rest of the game changed later. Automation is a later addition, which automatically adds itself to all powered buildings (both power in and out). This means the coal generator became controllable with automation, possibly without even reviewing the entire code. Automation works as intended for power production, but it glitches with the coal deliveries.

Another thing, which changed since the coal generator was added is wire overload. Without it and without transformers, people would just have one giant power grid with a bunch of batteries. The coal generator works better in a setup like that than it does with the current sectioned power grid meaning the concept of transformers have made the coal generator harder to control.

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I released a mod to make the coal generator more useful: https://steamcommunity.com/sharedfiles/filedetails/?id=1770183323

Follow the link for a full description, but the summary is that you have 3 settings to control to make the dupes delivery coal precisely when you want and as much as you want. With proper coal delivery control, it will become more useful in both early and late game.

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