Evsey Posted June 1, 2019 Share Posted June 1, 2019 I want to make a character that can create, for example, a crockpot without the need of a science/alchemy machine. How would I do that? Would I have to give them a blueprint as an inventory item of the item, or what? Link to comment https://forums.kleientertainment.com/forums/topic/107008-how-do-you-make-a-character-start-with-something-already-prototyped/ Share on other sites More sharing options...
. . . Posted June 1, 2019 Share Posted June 1, 2019 put this inside yourcharacter is master_postinit inst.components.builder:UnlockRecipe("cookpot") Link to comment https://forums.kleientertainment.com/forums/topic/107008-how-do-you-make-a-character-start-with-something-already-prototyped/#findComment-1203547 Share on other sites More sharing options...
s1m13 Posted June 2, 2019 Share Posted June 2, 2019 ... or just give him the blueprint Link to comment https://forums.kleientertainment.com/forums/topic/107008-how-do-you-make-a-character-start-with-something-already-prototyped/#findComment-1203802 Share on other sites More sharing options...
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