Scrumch Posted May 26, 2019 Share Posted May 26, 2019 Hello again, For one final feature I decided to add hair to my character. Using headbase and headbase_hat for hair that's shown when my character wears a hat, and when they don't so that the hair doesn't clip. I've come into a problem where the default headbase sprite is being overlapped by the headbase_hat sprite. This only happens when the character is not wearing anything on their head. Otherwise only the correct headbase_hat sprite is used. I'm using the Extended character template if that helps. Thanks. Come to think of it, I've looked at the original sample character and it's headbase_hat is just the original headbase_hat with parts shaved off. Maybe the two sprites are supposed to overlap? That would mean I would just have to edit the original headbase to fit under the hat. Link to comment Share on other sites More sharing options...
K1NGT1GER609 Posted May 26, 2019 Share Posted May 26, 2019 Headbase in the character sprite is the default character head that'll show when the character doesn't have a hat equipped. Headbase_hat takes the priority over headbase when the character equips a hat and usually in the normal characters they have a cutoff as the hair (or parts of the head if its big enough) will appear "behind" the hat. So I'm not too entirely sure what you want to do, so I guess you'll have to do your suggestion at the end but on the headbase_hat picture. Link to comment Share on other sites More sharing options...
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