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Bunch of Ideas for DST/Characters


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Crafting/Items

Snow Globe - Used to change in-game events. Prototype with Alchemy, probably some gold, nitre, stone. Has two functional states: Ready and Recharging. When Ready, a player can click on it, and change events between 'None' 'Auto' and a list of past events. If an Event is started/ended, At the start of the next day, a lighting bolt will strike it, and the event would be activated. Cooldown would be 10-20 days, to prevent both tactical and mailcious spam. Visually, the globe would nominally be empty, but would fill in when events are active. No penalty/strike/cooldown to switch between 'None' and 'Auto', when 'Auto' dosen't trigger an active event/change

PS. More Non-Gorge/Forge events :)

Rare Blueprint Rework - Chances are, whoever picks one up will learn it automatically, because it's taking up an inventory spot that needs to be filled with the Boss' loot. Why not be required to bring it to an Alchemy Engine, like a sketch to a Potter's wheel. Or have an option to learn it, and then later add the knowledge (free of charge?) to the Alchemy. Essentially creating a 2nd Rare Bluprint, and then automatically giving it to the machine.
Make your own Blueprints (Notebook) - What if you could learn something at the Alchemy/Science Machine, in a limited way. You would craft a "Blank Notebook" for 1-2 Papyrus. Then, at the Sci/Alchemy, you can then turn it into '<HAMBAT> Notes'. It adds that item to your crafting menu, as long as you hold the notebook, regardless of having the ingredients. Then, when you have all of the crafting ingredient, you can make the item, the notebook is consumed, and it's in your crafting menu permanently.  

Trashcan - Crafted using some boards/stone and a Lureplant bulb. Used to dispose of unwanted stuff in a safe way that ~~won't hurt duplicant morale~~. 9 Slots, and then it 'swallows' like Packim Baggins being given a fish. Alternatively, something that uses stingers

Extra-Storage - Having tons of chests is annoying for Organizing, and not enough people are using the Storeroom mod. Maybey it's literally just me using it. I want Storage for Dayz

Return of them boat - Boat 'Saddlebags'. Craft with three boards, and they are positioned hanging off the side. Think Cargo boat from SW. 

Marble Tree - Way to control what style of tree it is

Statue of yourself - Exclusive to each character, Automatically unlocks at Potter's wheel after surviving 70 days. 

Other 'Mass-Crafting' Stations, like Celestial Portal

Mid-level ranged weapons - Something between Boomerang and blowdarts

"Infinity Gauntlet" - No real good ideas, but I was looking at a chest with all the gem colors, and it felt *inevitable* 

Mushroom spores can into Icebox. But Poland cannot into space

Server Management/Word Generation

Booted Players - Red Skull appears on the map for ~1 Day. Inventory is dropped and a skeleton, same as if they had been killed normally. 

Booted /Logged Off players - You can use 2-3 marble to build a 'Headstone' wherever you wish. If you have a pickaxe with you, you may carve a departed players name. Next time the gravestone loads (Same as baby Beefalo spawning), a grave (mound) will appear beneath it. Digging it up will give their inventory, at the expense of the digger's sanity. If they return, they'll spawn at their grave, same stats as before. Their inventory would be empty if it was dug up. You can offer up Foods/Medicine to the grave. Rots as if left out in the open, but when they spawn, they will gain the benefits. If they had died, you can offer a telltale heart

World Generation Options: The jump between 'Default' and 'More' is pretty extreme. Can this get 'turned down?'

For the nostolgic: Option to turn off the Ocean (?)


Have an 'Advanced' Tab for World Generation

Set Piece selection: Living Forrest, Triple McTusk, Tallfort, HoundFort, Reed Trap, Clockwork set pieces, Statue set pieces, etc

Resource Options: Remove (or only) Juicy Berries, Grass Gekos, Twiggy Trees. Control if Grass Geckos can spawn


Characters

WX - Craftable 'Square Gears'. Use them to upgrade stats per usual. Cannot be used for Iceboxes/Flingos. Perhaps have a recipie that grows more expensive each time it's used. Or require use of Frazzled wires. 

Wilson - Permanent access to mad science station, possibly with different recipies? Honestly, I really want Plantable Evil Tree at all times. But this seems like a nice compromise. 

Wigfrid - An army marches on it's stomach. She gets her own, Portable Viking Crock pot. Won't cook anything she can't eat (or wet goop), and allows some exclusives. See below

Wicker - Warly's 'Repeat Food' drawback. Foods eaten in the first segment (30s) of the day give 10% extra. Books hit 0% and can be re-bound with more papyrus

Wendy - Ability to summon Abigail with RMB. Flowers & Garland drain sanity when picked. Evil flowers gain sanity when picked. Abigail flower crafting increases sanity by 50 (Cost 60 to make, so it's not a fair trade. No double sanity penalty for summoning Abigail) 

Exclusive Foods:

Wigfrid - Stone Soup: 1 Meat, 1 rock, 1 fruit/veg. 50 Hunger, 5 Sanity, 5 health for Wigfrid. 15 Hunger, -20 Sanity, -20 Health for others. (It's an aquired taste)

Woodie - Pouinette: No Idea, but it's so Canadian.... eh?

Mobs

Ice Chester - Acts as mini-flingo. If he has any Ice or Water ballons in him, he will spit them at any objects on fire.

Clockwork Pawns - Regularly spawn (3-5 days?) from a set-piece, bouncing towards the Florid Posterm harmlessly. Really dumb, a stick fence and gate can keep them corraled. Killing them give some gear/frazzled wire/gold drops. Up to 8 can be in the world at once. 

Boss: Clockwork Queen - If one of the Pawns reaches the portal, it becomes a queen. Queen spawn turns any nearby pawns into Rooks/Bishops/Knights randomly, and kills any others that aren't nearby. Queen sometimes behaves sometimes like a Rook, sometimes like a Bishop (Gasp!). Powerful, Violent, will seek out players on the surface world. Drops gears and Gems, I guess. Or some cool custom items

Miniboss: Clockwork King - When the queen is Dead, the pawn-spawning set piece generates the King. Same attacks, same frequency, lower range, higher damage. Far less challenging than the queen. After a cooldown, set piece resets, spawning pawns again. No Idea on drops

Future "Year of the X" Mobs

Rat? Unless Salamanders serve this purpose

Ox - Beefalo

Tiger? Tigershark crossover from SW?

Rabbit - Rabbit

Dragon - Dragonfly (I should start saving Gems now)

Snake - Pugalisk crossover from Hamlet?

Horse - Crossover with Stardew Valley? :)

Goat - Volt Goat

Monkey - Spulmonkey? 

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3 hours ago, ap95 said:

Make your own Blueprints (Notebook) - What if you could learn something at the Alchemy/Science Machine, in a limited way. You would craft a "Blank Notebook" for 1-2 Papyrus. Then, at the Sci/Alchemy, you can then turn it into '<HAMBAT> Notes'. It adds that item to your crafting menu, as long as you hold the notebook, regardless of having the ingredients. Then, when you have all of the crafting ingredient, you can make the item, the notebook is consumed, and it's in your crafting menu permanently.  

This is really the only idea that caught my eye because I have the same idea, except executed a tad differently:

-If you have at least 1 Papyrus and a feather pencil in your inventory, an option to "Write down Blueprint" appears next to each individual pop-up (As in, if an item is craftable, a blue button appears underneath the crafting recipe, next to the craft button albeit smaller). If you click on it, the papyrus and feather pencil will be used up, and you will gain a blueprint for whatever item you chose.

Also, just a side note that goes in hand with this, why are feather pencils single-use? Give them like 5-use durability.

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