Fluxistence Posted May 21, 2019 Share Posted May 21, 2019 (edited) I made a new character and I'd like to override a specific state in its stategraph, but nobody else's (namely, I want to change its funnyidle animation to one of the emotes). I managed to override it for everyone,but I don't know how to override it just for him. I'd rather not copy Wilson's stategraph to a new file, make the modification and then assign that stategraph to him, since that would require updating when Wilson's stategraph changes. Thanks in advance. =) Edited May 22, 2019 by Clopen Link to comment https://forums.kleientertainment.com/forums/topic/106487-solved-overriding-existing-stategraph-state-for-a-character/ Share on other sites More sharing options...
Eusong Posted May 21, 2019 Share Posted May 21, 2019 try doing something such as if inst.prefab == "yourcharactersname" then --do your animation else --do the normal animation end inside the state Link to comment https://forums.kleientertainment.com/forums/topic/106487-solved-overriding-existing-stategraph-state-for-a-character/#findComment-1198086 Share on other sites More sharing options...
Fluxistence Posted May 21, 2019 Author Share Posted May 21, 2019 (edited) Well, sure, I can do that, and yeah, it would work (thanks for the suggestion), but it doesn't feel like the right approach to me. What if I want to add other customization? Do I change Wilson's stategraph and test prefabs for everything? Every character has its own stategraph; there has to be a way to alter a specific state for a specific character. Edited May 21, 2019 by Clopen Link to comment https://forums.kleientertainment.com/forums/topic/106487-solved-overriding-existing-stategraph-state-for-a-character/#findComment-1198115 Share on other sites More sharing options...
Ultroman Posted May 21, 2019 Share Posted May 21, 2019 I think what Eusong said is all you can do, really. Problem is, if any other mod made changes to that state, you'll be overwriting them. I have never seen someone change the state for just a single instance of a prefab or a prefab that shares its stategraph. I think you need to make your own. Link to comment https://forums.kleientertainment.com/forums/topic/106487-solved-overriding-existing-stategraph-state-for-a-character/#findComment-1198197 Share on other sites More sharing options...
Fluxistence Posted May 22, 2019 Author Share Posted May 22, 2019 I see. Well, alright then. I'll give him a modified version of Wilson's stategraph. Thank you both. =) Link to comment https://forums.kleientertainment.com/forums/topic/106487-solved-overriding-existing-stategraph-state-for-a-character/#findComment-1198627 Share on other sites More sharing options...
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