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Slickters have somewhat buggy movement


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Their pathing is not updated properly when liquid level changes. They often end up "dancing" in place until save+load. Similar for pacus.

Though there is also another maybe-bug: slicksters need liquid of certain density/tile to float on. If oil is covered with 30g polluted water and then 30g water, the slickster will stay in the polluted water layer.

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