The Specialized Dupe Challenge

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Welcome to the world of Specialization!


In this challenge you are only allowed 11 Dupes at most! Each Duplicant must be specialized to one job and one job only.

Here is what you get!

1x Miner (Dig Priority)

1x Builder (Build Priority)

1x Supplier (Supply Priority)

1x Farmer (Farm Priority)

1x Rancher (Ranch Priority)

1x Operator (Operate Priority)

1x Researcher (who will be come your Astronaut should you survive) (Research Priority)

1x Artist (Art Priority)

1x Cleaner (Tidy Priority)

1x Doctor (Care Priority)

1x Cook (Cook Priority)

You will start with the normal 3 dupes and must choose your starting three immediately. For each dupe once you choose their job head to the Priorities tab and set their priority for their job at max and for everything else turn off. This means your Miner CAN ONLY MINE, your Builder CAN ONLY BUILD, and so on.

Every dupe may Toggle, Combat, Store, and use Life Support. If a Duplicant dies, well, if its your Artist, you may be ok, same for your cook, or your cleaner (Tidy). Take care of your Miner and builder and so on though! You may NOT replace Dupes!

The goal is to send your Astronaut to space in order to win but its going to take teamwork! What do you take for your first 3? Which order do you bring the rest in?

You may train your Duplicant in any skills but they may only perform their one. So each one can have the Exosuit skill and so on.

Good Luck!

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you need digger and builder, so those are needed as the first 2 dupes, and I'm pretty sure you need a spiller to deliver materials for the builder, so that one is needed too. now you need a researcher to research new stuff, so just hope you get a good one in your first print - oh, wait, you need power to research, and to get power, you need an operator to operate a manual generator. so, your researcher will probably be your fifth dupe. your sixth will probably be a cook, since you're probably running out of food now. your 6'th dupe will probably be a farmer, and next is up to you, since the rest isn't really necessary. an artist would be a good idea, since you'll probably need higher morale for your dupes, but you could also just make a great hall, barracks, latrine, and such.

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The first three must be a miner, builder and operator (for hamsterwheel) or nothing else is possible. The next one probably a cook for mush bars because food will already be scarce at this point. Digging out muck roots won't get you far. Then a researcher to unlock farming. Then a farmer. Sounds difficult but not impossible, except maybe with ravaging hunger settings.

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